Garry's Mod

Garry's Mod

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SCP-106 Pocket Dimension [v2]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
Bestandsgrootte
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Bijgewerkt op
64.773 MB
6 feb om 21:38
15 jun om 16:19
18 wijzigingsnotities (weergeven)

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SCP-106 Pocket Dimension [v2]

In 1 verzameling van noskill
DREAMS
3 items
Omschrijving
THIS MOD REQUIRES A SCP-106 NPC MOD!!!! THIS DOES NOT INCLUDE NPCS!!
Such as this one or this one or this one
Every single one should work, if there isnt one put it in the comments and i'll add compatbility

This mod adds the ability for SCP-106 NPCs to send players to a pocket dimension, in which they'll have to reach the end to escape. Tries to recreate the feel of SCP:CB as much as possible, please leave any feedback or bug reports in the comments!!
Features:
- Lets any SCP-106 NPC send players to the pocket dimension
- Footsteps, sounds, and movement animation from SCP:CB
- Sinking into floor animation when player is sent to PD
- PD with all the SCP:CB rooms except the coffin and trench rooms (coming soon)
- Slowly kills the player while in the PD
- See other players in the PD! Working on a compatible SCP106 weapon
- NPCs and Players can sink into others sinkholes

NEW!!!
Revamped models made by Waffles based on SCP:CB
Trench & Pillar Room
Comes with working SCP-106 SWEP, and 3 different sized placeable puddles


DREAMS is required and can be found on the side of the workshop page.
DREAMS Github: https://github.com/alexswad/dreams/tree/main/lua
SCP-106 PD Github: https://github.com/alexswad/gm-scp106-pd


Credits
Waffles - rp_scp_site19, modeling & lighting
Cpt. Hazama - NPC Model ported from SCP:CB
SCP:CB - Sounds and Materials
Populaire discussies Alles weergeven (2)
11
3 apr om 20:31
Unsupported NPCs/Nextbots (Unofficial)
GhostSynth
1
14 apr om 18:15
What SCP 106 mods (NPC or Nextbot) are compatible?
Elynas_Tem
190 opmerkingen
Alex 17 uur geleden 
Can I use the weapon code for my server? :steamhappy: :steamhappy:
Garfield impersonator 4 sep om 11:31 
what does phase do?
cyyyman 31 aug om 19:54 
any way to increase 106's speed inside the pocket dimension? also his phase doesnt work. good mod overall tho
HoNkZeE MaKaRa 29 aug om 11:22 
how do I get out

help
Jesus Christ 9 aug om 14:55 
why cant i send npcs to the pocket dimension
noskill  [auteur] 9 jul om 18:01 
I definitely rushed the shit out of the trench room, one day when I have time I will do more polishing on it
Autumnis 9 jul om 17:39 
also, the trench uses the wrong ambience (uses the regular pocket dimension ambience despite having custom ambience) and the bird is missing its screenshake when it passes
Autumnis 9 jul om 17:35 
the bird seems a bit inconsistent with how it works in containment breach. the camera locks onto it even after it has left sight, it moves much faster and its eye is always open instead of just when it can see the player
shackledlee 15 jun om 17:47 
let me know if you prefer a discussion page for bug reports/questions whatnot because i've been commenting a lot on this mod. anyway here's some bugs i found:

probably an oversight but 106 swep users still have a random chance to die when taking an exit

hallway pillar hitboxes seem to be incorrect, unlike in v1 i keep getting hit while i barely avoided it. try getting as close as possible without direct touch and you'll see what i mean

lastly, just curious, was the speed in v1 also 100 h/s? if its faster in v2 because of the trench room addition, i'd like to know if its possible to keep the old speed (from what ive seen, i think it was 70 or 80) and 100 speed in the trench room as maybe 70/80 might be too difficult in there (or not)

im asking purely because in v1 i remember escaping with much lower health, now i can easily still have 50+ hp and i like to blame it on the speed, as for the pillar room either keep it at 100 or slightly increase the time you have before 106 spawns