Left 4 Dead 2

Left 4 Dead 2

3,078 ratings
Vox Aeterna [v1.7]
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Survivors: Survivors, Louis
Game Content: Campaigns
Game Modes: Co-op, Versus
File Size
Posted
Updated
341.142 MB
5 Feb @ 10:55am
26 Jun @ 5:07am
13 Change Notes ( view )

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Vox Aeterna [v1.7]

In 1 collection by Ænima²
Pain and Misery
7 items
Description
A 5 maps coop/vs campaign set in the desert/ancient Egypt excavation site
With this campaign I tackle on learning to use displacement to create natural terrains like rock cliffs and sand dunes
What I learn instead is how ♥♥♥♥♥♥ up the texture on this thing would be, and with every seams and gaps I seal up more will show up, it will just keep coming back again and again

Map 1 - Path of Exile: Players start at an abandoned trainstation and going thru caves and cliffs to the saferoom. Watch your steps as one mistake will result in instant death.
Map 2 - The Otherside: Start from the interior of ancient tunnel that lead out to the cliffsides, the entire map is essentially made of death charges.
Map 3 - Ash 2 Ashes: Originally CS:S's Dust 2, I used it as a test environment initially. The map feature claustrophobic spaces within the Ancient Temples.
Map 4 - Hall of Pain: Sorta a trial of the Gods themed, there are many death fall much like Map 2.
Map 5 - Road to Paradise: A hold out finale with scavenge minigame add on set in a wasteland highway thru a military outpost, players need to fill up the gas and wait for the plane to be ready to leave. Watch out of traffic as it may result in instant obliteration.

Feature: Custom melee weapon - The Ancient Relic
A fast and sharp melee weapon that can quickly mow down a horde. Weapon has an alternate skin that spawn on occasion.


Stats:
Difficulty rating: MEDIUM
Average COOP playtime: 50 minutes (no restart).
Playable in Versus mode. Please report any bug you find

Map name in the console:
dune_01
dune_02
dune_03
dune_04
dune_05

Optional: Music pack


Special Thanks to Playtesters and feedbacks:

Henrietta
Kozeki
ChimiChamo
John Hive (real)
brettmo
Despair
SunnyMoly
Starlight★•: .
...and then some I couldnt remember

Credit:

Valve/CS Anubis creators - Custom assets
Crowbar Collective - Textures
Kit Northman - Sword model: https://sketchfab.com/3d-models/egyptian-sword-game-ready-model-116301eb68e242ec8cd3b32dbd895b81
Shu - Sword animation: https://gtm.steamproxy.vip/profiles/76561198057926251/
YadroGames - Cactus models: https://sketchfab.com/3d-models/cactus-pack-588596f1601d48e6ad4cb24b31c3f33c
Respawn Ent/NSFU2 - Sound samples
komaokc - Skybox: https://gamebanana.com/mods/7276
Cuinn Herrick/Descarado/Kitt - Skybox: https://gamebanana.com/mods/368843
ChimiChamo - Talker script
7EMPEST - Mapping, models, scripts, SFX/music

v1.7:

Map 1:
- Various SI ladder fixes additions
- Clipped most of the gap between cliffs

Map 2:
- Various SI ladder fixes additions
- Lower the sun's brightness

Map 3:
- Various SI ladder fixes additions
- Most rooftops are now textured instead of being invisible

Map 5:
- Changed finale gamemode to Scavenge for versus
- Fixed the plane not blocking LOS properly
- Fixed several godspot
- Added several more tank props
- Added SI ladder on the fenced area
- Added extra clip to prevent tank from spawning underground
Popular Discussions View All (6)
70
7 Sep @ 6:26pm
Bug reports
Ænima²
5
31 May @ 5:37pm
Versus Feedback
DannBo
1
2
24 Jul @ 12:04am
Konsta Starlight's review of "Vox Aeterna" - 9.7/10
Konsta★Starlight
490 Comments
Sonduduuu 7 hours ago 
10000/10
Ænima²  [author] 11 hours ago 
Cythyel 8 gascan need to be filled before you can escape, you were simply too slow. I suggest you try moving the gas can during the tank phase instead of focusing fire on him because during that phase there is no horde or SI which make it safer to move the gas
Cythyel 15 hours ago 
last map cant be completed, there are multiple bugs
1) the non-stop tank spawn when the 4th can is moved, even if 0 has been filled in
2) the plane starts up at the same time when you bring the 4th can close without any filled in
both bugs makes the bots unusable, even more than before
and even if everyone makes into the plane after the 4th can, nothing happens, thus making the last map unbeatable at all
bartoloflores01 20 Sep @ 10:25am 
I hope that u guys made the finale into a survival map. Btw dis map was awesome :steamthumbsup:
Christopher Columbus 18 Sep @ 4:38pm 
10/10, love this map. Was a lot of fun to play, thank you for making this campaign!
Demokratic 10 Sep @ 10:23am 
Los paisajes son piolas aunque el final estuvo algo pobre, aún así está entretenida. 8/10
Tymus 10 Sep @ 8:04am 
Overall 8/10. For solo players, this map is kinda pain in the butt.though. On chapter 4, the bots would definitely k*ll themselves in the maze section.
Autronic² 8 Sep @ 5:35pm 
bro this shit is so funny 10/10
Spicy_Jam 8 Sep @ 10:44am 
this map is pretty good
Cyanith 5 Sep @ 10:24pm 
Gorgeous atmosphere. Fun reuse of the Dune soundtrack. Though, I did kinda wish we'd escape through the pyramid somehow, but the finale was excellent all the same.