Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I have noticed a very low chance of the game crashing, mentioning a null reference exception on a nav corner when loading maps from previous versions of the game, but I don't know if that is even related to this mod.
If you're certain this mod is the issue, send me a log file on Discord, you can find me in the official timberborn discord group.
It should have been fixed a couple hours after that. Make sure you have at least version 0.7.3.0 of script pack, that one should work.
I see the same crash log as in the previous message.
Disabling the script pack allows it to run but I miss those huge storage mods.
MissingMethodException: Method not found: bool Timberborn.WorldPersistence.ISingletonLoader.HasSingleton(Timberborn.WorldPersistence.SingletonKey)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)