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Докладване на проблем с превода
Jokes aside, the ecu has some unique zones. So its hopefully more than just another ecu. If you guys have some cool/thematic zones ideas, I could easily add them :)
I prefer relic worlds over ecumenopolises because they can only be found-and rarely at that-as well as being really the only source in the game capable of mass producing minor artiifacts which is useful for some niche builds I sometimes run. If I wanted a ecumenopolis I could just build one.
2. If a non-ancestors origin captures the world, they can work the relic forge jobs, but cant upgrade the building or use the smithing mechanic. ( if you see an ancestors AI wait for it to max out the building first, before taking the planet)
is there an optimal empire to play as the ancestral? I started heavily focused on materialist and curator.
- failsafe after you terraform to ecu to not lose the forge
- fix industrial zone job numbers
- new zone: hive spawning pools
- small buff to relics ( bigger changes will come after my vacation, looking at you sword )
- rune mining districts now only cost half a district slot ( cause its underground, you know)
And hey if you got the time reading this, 2 things:
- Malthus, derega and me worked hard on a Modjam submission "Theophany", about raising a shroud entity to godhood. Check it out :)
- Im gone for the next weeks so pls dont spam "pls fix" if vanilla updates break this again
Have a nice eve