Conquest of Elysium 5

Conquest of Elysium 5

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PVE_Base
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475.931 KB
11. led. v 15.28
24. bře. v 23.38
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PVE_Base

V 1 kolekci od uživatele Undying_Unity
Perserverance Suite
11 položek
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Check out the full PVE Suite collection!

https://gtm.steamproxy.vip/workshop/filedetails/?id=3411062099

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CORE DEPENDENCY
Looking to enhance your Conquest of Elysium 5 experience with our PVE suite of mods?

This mod is the foundation for all our other mods, containing the essential common dependencies they need to function properly. Make sure you have this installed to enjoy everything our PVE suite has to offer!
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This mod is part of our PVE Suite and works best when combined with other mods in the collection. We are always open to suggestions for future additions, so let us know what you think!

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250



Počet komentářů: 10
Tanaka 13. čvn. v 14.33 
What does this mod do? Is it necessary for Primal Core and QOL Overhaul?
khjgames  [autor] 17. bře. v 0.07 
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250

^ I posted an question / update about releasing new content.

Tl;DR - is anyone interested in me releasing unfinished classes & content early in a seperate beta W-I-P collection to flesh out the suite more and possibly get ideaa / suggestions for ways to finish some of that content from you all?
khjgames  [autor] 16. bře. v 23.54 
Our perseverance collection pve mod suite bundles all of our released class overhauls which are self-contained with the only required mod being PVE_Base for some shared logic definitions between all our mods.

Each modular mod describes what it does and adds, with all class mods planned to have guides describing all their play styles, content and mechanics. (So far only demonologist, voice of el, and high cultist have written guides, takes me like 6+ hours to throw them together lol)

Architect adds some terraforming rituals, QoL lowers movement costs, tweaks vision, income & buffs home citadels, And other mods add content like citadel defenders, a few new tiles and world events, new items, etc.

As for our planned content you can see our thread / discussion from the link at the bottom of the mod description.

We usually play solo or co-op against emperor or within the top 4 AI, with the whole collection.
+ A large amount of currently beta unfinished / unreleased content.
Aten 14. bře. v 19.57 
Also, last question, how has the AI being faring since it is PvE? is it still aimed to be balanced mod in general or?
Aten 14. bře. v 19.52 
@Khjgames - Hey, just curious is your mod set going to be a mod total overhaul of all the classes and game world like the dynamic mods? Also, do we lose anything not using the Complete Overhaul or does this mod incorporate that too? Looking really good, where can we find all the changes or overview, it's abit vague looking at each mod part
khjgames  [autor] 24. led. v 23.09 
@catfoodbob @Underscorecow Thanks for the bug reports! This issue has now been fixed with me updating all our mods to no longer use subfolders for sprites, organization is worse but lobby creation no longer fails even with the entire pve suite collection enabled.
Might need to unsub/resub to the mod collection so they're all up to date.
khjgames  [autor] 24. led. v 20.42 
While I look into why that error occurs when hosting a lobby on Illwinter.

Multiplayer does function with local hosting (Start Game Server) / hamachi.

So you can use that workaround until I find a fix.
Underscorecow 24. led. v 14.33 
game creation fails when making a multiplayer game, tested with only recommended mods, also tested without QoL mod since it seemed to have touched alot
catfoodbob 24. led. v 14.27 
game creation fails when making a multiplayer game
khjgames  [autor] 18. led. v 20.33 
If you experience errors with any of our other modsmake sure you have this PVE_Base mod installed and enabled.

This PVE_Base is REQUIRED for the mods in our PVE Suite to function properly!