Darkest Dungeon®

Darkest Dungeon®

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The Basilisk Miniboss
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General: Monsters
Taggar: Miniboss, Boss
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9.908 MB
28 dec, 2024 @ 12:14
24 aug @ 7:04
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The Basilisk Miniboss

Beskrivning
Miniboss:
It lurks in the dim and dark of the wilds, seeking easy prey.
Where to find: Weald. Torch below 51. 5% Spawn Chance.
Or: Weald: With Basilisk Legacy quirk. +10% Spawn Chance for each character with quirk.

The powers at play in the Estate have torn reality, creating intersections with other, more wild, worlds. The Basilisk hails from one such reality, where the arrow of heaven missed the earth, sparing the dinosaurs but damning mankind. Unchecked by divine intervention, the dinosaurs were left to evolve in odd and horrifying ways.

From tail to claw, the Basilisk is primed to rend flesh from bone; but, most fearsome are its eyes, for with one flash it can paralyze any target. A larger creature would be mildly inconvenienced by this brief paralysis; thus the Basilisk focuses on smaller, weaker targets it can quickly eviscerate. Fools have mistaken this caution for weakness, leading to their skulls being added to the malicious creature's rattling necklace.

Hunting is a matter of pride and convenience for this omnivore. The Basilisk will stay away from our parties lest we make ourselves appear vulnerable. Hunting it may seem unwise; yet, the trinkets we might fashion from its parts would aid us greatly.


Trinkets:
Trinket drop chance increases with quest difficulty.



Petrifying Amulet
+10% Chance Party Surprised
Crits Received Chance: +10%
On Crit:
>Stun Target (200% Chance)
>Debuff Self: 2 Turns: -200% Stun Chance
Even now its eye glows.



Basilisk Claw
Melee Skill: Armor Piercing: +25%
+10% Crit vs Bleeding
-100% Stress Healing from Monster Kill
On Melee Attack:
>Mark Self
>Bleed Target 3 pts / 2 Turns
On Monster Kill: Other Heroes: Stress +6 (60% Chance)
To wield its claws and fangs. Intoxicating, isn't it?



Barbed Tail Whip
-20% Stress Healing Received
-100% Stress Healing from Crits
+50% Move Chance vs Bleeding
On Melee Attack: Target: Pull 3 (100% Chance)
All feared its eyes, but the tail ended many lives.


Set Bonus: Claw + Tail Whip
+15 Dodge in Position 1
+25% DMG vs Bleeding
Maim. Eviscerate. Devour



Metamorphic Healing
Occultist Only
+20% Healing Skills
On Friendly Skill:
>Cure Bleed/Blight
>Stress Self +6
>Debuff Target: +15% Stress
Off with the old flesh, on with the new.



Token Hunter
Emboldened by Corpses
-10% Virtue Chance
On Monster Kill: For 4 Battles:
>Buff Self: +10% DMG
>Debuff Self: +5% Stress
It took great pride in each and every kill.



Cautious Predator
+15% Stress
+10 Dodge
-15% DMG vs Targets above 51% Max HP
+30% DMG vs Targets below 51% Max HP
On Monster Kill: Gain Basilisk Legacy quirk (10% Chance)
Due to being tied to the alternate spawn method, this is a guaranteed drop after your first victory against the Basilisk.
Careful, or you will inherit its habits.



Basilisk Drool
-20 Dodge
-10 SPD
-30% Blight Resist
+50% Blight Amount Applied
+50% Blight Duration Applied
You will need a thick, heavy jar to keep this safe.



Credits:
Artist: Livil
Credit goes to Livil for their wonderful art and animation work. If you would like to support Livil directly, then check out their Ko-fi [ko-fi.com]
Populära diskussioner Visa alla (1)
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30 jan @ 10:00
Basilisk Hunter Notes
ManOfGod413
51 kommentarer
Men in Black ? 16 sep @ 15:11 
ok cool but the apprentice version is just mean. Come on we are talking level one people suppose to beat a 30% prot + 20 dodge + those OP multiple target upt to 3 effect bleed, stress, damage. It's just so unfair it's not even fun. I found myself to just run everytime I see him in an apprentice dungeon
Taurvanath 14 aug @ 11:53 
Weird question. Can this be a playable character?
ManOfGod413  [skapare] 9 aug @ 16:21 
Basilisk Change Notes:
<Basilisk>
>Reworked AP. No more guaranteed/free actions. Basilisk now has 2 AP per turn.
>Glare now has Cooldown. Can only be used every other turn.
>Healing skill reduced from 2 uses to 1.
>Reduced DMG of skills, Bleed Chance, Bleed/Blight Resist.
>Additionally, reduced Bleed/Blight Amount for Apprentice and Veteran.
>Slightly buffed HP and Crit.
>Gave all attacks DMG bonus vs Marked.
>Gave Shriek moderate chance to Mark targets. This is to compensate for lack of mark generation from giving Glare a cooldown.
>Changed gems that Basilisk drops. Now only green and red shinies.
>Added: Replacement for Stress Heal effect: Basilisk now drops 3 of a unique gem, Celestial Splinter. Splinters can be used to eliminate stress, or held to sell at end of mission. Unique dialog for Crusader, Vestal, Leper, Occultist, and Flagellant on use.
ManOfGod413  [skapare] 9 aug @ 16:19 
<Spawning>
>Reduced spawn rate from 10 to 5%
>Added alternate spawn method: +10% spawn chance per character with the Basilisk Legacy quirk in the party. Still Weald only. You will see a unique loading screen if this triggers.
ManOfGod413  [skapare] 9 aug @ 16:19 
<Trinkets>
>Petrifying Amulet:
>>Removed Stun Chance / Resist
>>Increased Chance Party Surprised 5 to 10%
>>Added Stun Chance on Crit
>>Added Debuff Stun Chance on Crit

>Basilisk Claw
>>Removed Bleed Skill Chance and Crits Received
>>Removed See Red effect.
>>Added: Debuff to Stress Heal from Monster Kill.
>>Added: On Melee Attack: Bleed Target effect.
>>Added: On Monster Kill: Stress Others effect.

>Barbed Tail Whip
>>Removed Stun Resist and Bleed Amount.
>>Changed and Buffed Move Skill Chance to vs Bleeding.
>>Added: Debuff to Stress Heal from Crit.
>>Added: On Melee Attack: Pull Target effect.
>>Added Set Bonus with Basilisk Claw.

>Token Hunter
>>Increased DMG Buff from 6 to 10%
>>Decreased Stress Debuff from 6 to 5%
>>Decreased Buff Duration from 4 to 3 Battles.

>Cautious Predator
>>Swapped DMG Buff values with Basilisk Legacy quirk.

>Basilisk Drool
>>Increased Blight Amount from 25 to 50%
Yaltiaj 15 jul @ 18:29 
Really cool design, but the balance is absolutely bewildering.

This guy has multiples moves per turn, can heal large chunks of health, exceedingly high dodge, can proc high levels of blight on multiple targets, and inflict massive bleed on a single target, AND utilize marks, while also having the ability to stun, and oddly the ability to inflict stress and horror. This guy nearly has it all. The only thing I think he's missing is PROT.

It'd be one thing if the boss had a set encounter to allow for preparation, or there was notice it was in the area such as the Fanatic and Thing From the Stars do, but that's not the case. This boss just isn't balanced for appearing in random encounters.

I don't want to discourage you, this is an incredibly cool mod. The balance just needs some love is all.
Only1DragonR 11 jun @ 3:51 
Would be epic as a playable class :) gg awesome mod :)
Brown Buns 25 maj @ 14:10 
Great art, fun trinkets, but MAN do i not want to have to fight this over and over again once i have all the trinkets, its like thing from the stars times 10
diamondsteve201 15 maj @ 13:20 
As other have stated its really strong for apprentice as it can do alot without really any draw backs
I think the main is that it can stun-lock any party member (even if they were already stunned last turn) for free, this ruins the tempo of fights with it to be in its favor basically the whole fight and the healing is just unfair it can heal half its health for making the fight last forever. I only now fought it and had to bail after the second heal I value my time and heros far more then trinkets so I would like it more if the stun chance was nerfed HARD and the heal be like 1/4th its health. its a fun fight but way too annoying for the rewards to be worth it
Yan 14 maj @ 15:37 
pretty poggers