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Zgłoś problem z tłumaczeniem
<Basilisk>
>Reworked AP. No more guaranteed/free actions. Basilisk now has 2 AP per turn.
>Glare now has Cooldown. Can only be used every other turn.
>Healing skill reduced from 2 uses to 1.
>Reduced DMG of skills, Bleed Chance, Bleed/Blight Resist.
>Additionally, reduced Bleed/Blight Amount for Apprentice and Veteran.
>Slightly buffed HP and Crit.
>Gave all attacks DMG bonus vs Marked.
>Gave Shriek moderate chance to Mark targets. This is to compensate for lack of mark generation from giving Glare a cooldown.
>Changed gems that Basilisk drops. Now only green and red shinies.
>Added: Replacement for Stress Heal effect: Basilisk now drops 3 of a unique gem, Celestial Splinter. Splinters can be used to eliminate stress, or held to sell at end of mission. Unique dialog for Crusader, Vestal, Leper, Occultist, and Flagellant on use.
>Reduced spawn rate from 10 to 5%
>Added alternate spawn method: +10% spawn chance per character with the Basilisk Legacy quirk in the party. Still Weald only. You will see a unique loading screen if this triggers.
>Petrifying Amulet:
>>Removed Stun Chance / Resist
>>Increased Chance Party Surprised 5 to 10%
>>Added Stun Chance on Crit
>>Added Debuff Stun Chance on Crit
>Basilisk Claw
>>Removed Bleed Skill Chance and Crits Received
>>Removed See Red effect.
>>Added: Debuff to Stress Heal from Monster Kill.
>>Added: On Melee Attack: Bleed Target effect.
>>Added: On Monster Kill: Stress Others effect.
>Barbed Tail Whip
>>Removed Stun Resist and Bleed Amount.
>>Changed and Buffed Move Skill Chance to vs Bleeding.
>>Added: Debuff to Stress Heal from Crit.
>>Added: On Melee Attack: Pull Target effect.
>>Added Set Bonus with Basilisk Claw.
>Token Hunter
>>Increased DMG Buff from 6 to 10%
>>Decreased Stress Debuff from 6 to 5%
>>Decreased Buff Duration from 4 to 3 Battles.
>Cautious Predator
>>Swapped DMG Buff values with Basilisk Legacy quirk.
>Basilisk Drool
>>Increased Blight Amount from 25 to 50%
This guy has multiples moves per turn, can heal large chunks of health, exceedingly high dodge, can proc high levels of blight on multiple targets, and inflict massive bleed on a single target, AND utilize marks, while also having the ability to stun, and oddly the ability to inflict stress and horror. This guy nearly has it all. The only thing I think he's missing is PROT.
It'd be one thing if the boss had a set encounter to allow for preparation, or there was notice it was in the area such as the Fanatic and Thing From the Stars do, but that's not the case. This boss just isn't balanced for appearing in random encounters.
I don't want to discourage you, this is an incredibly cool mod. The balance just needs some love is all.
I think the main is that it can stun-lock any party member (even if they were already stunned last turn) for free, this ruins the tempo of fights with it to be in its favor basically the whole fight and the healing is just unfair it can heal half its health for making the fight last forever. I only now fought it and had to bail after the second heal I value my time and heros far more then trinkets so I would like it more if the stun chance was nerfed HARD and the heal be like 1/4th its health. its a fun fight but way too annoying for the rewards to be worth it