Sea Power

Sea Power

194 ratings
Arleigh Burke & Ticonderoga & OHP mods
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Mod Type: Custom Model
File Size
Posted
Updated
204.477 MB
23 Dec, 2024 @ 9:28am
30 Sep @ 2:35am
53 Change Notes ( view )

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Arleigh Burke & Ticonderoga & OHP mods

Description
Model in ownership from WTigerTw.
DO NOT USE THE MODEL ELSEWHERE WITHOUT HIS PERMISSION!!!
Hull numbers by Nuclear Stonk

***Sea lifter is needed*** <--- Importer for Sea Power to import models outside of Sea Power.

TUTORIAL video by BrotherMunro:
https://youtu.be/4g3yE2-1_rM


Latest changes:
Hull numbers all flights except concept
Retexturing of sewip and flight 3 addons

Upcoming changes:
Colliders

222 Comments
Hoots 10 hours ago 
@Nspringhart it was literally updated 10 days ago, relax
Nspringhart 15 hours ago 
Also Where are the ECM and Heilos Systems on the Flight 3?
Hotaninja05 15 hours ago 
Has this mod been abandoned?
Nspringhart 15 hours ago 
hello, are you still updating this mod? do you plan on adding more Flight 3s?
Folding Dream 7 Oct @ 5:19am 
Hello, your Arleigh Burke destroyer is great, but the hangar doors of the helicopter in this asset model cannot move. The helicopter passes through the model, which looks strange. Will you consider updating the helicopter hangar animation in the future?
Decadence 4 Oct @ 4:20pm 
Flight I Burkes are white for me, never had this issue before, others are fine. Tried uninstalling-reinstalling.
Mitchell600  [author] 30 Sep @ 2:36am 
Thanks to @nuclearstonk i could add the hull numbers and names. And thanks to the BuOrd discord community i managed to learn some uv mapping to change textures on the SEWIP and Flight 3 addons for the SPY6/3
Mitchell600  [author] 29 Sep @ 12:11pm 
Currently working on hull numbers and better colliders (hit boxes).
Cris 24 Sep @ 7:56am 
The ABs from the first flights up to flight 2 appear completely without hull textures. Why? They are basically white and only the details have the correct textures.
All You Can Eat 22 Sep @ 9:05pm 
Any chance we could have the bow waves fixed? They're too far ahead of the ship. I find this mod unusable because of it, I can't unsee it.