Garry's Mod

Garry's Mod

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Camera Bone!
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Realism
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2.761 KB
22.12.2024 klo 7.08
9.1. klo 20.27
2 muutosilmoitusta ( näytä )

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Camera Bone!

Kuvaus
(universal)Weapon Camera Bone!

What are camera bones?

  • Camera bones are bones that affect player's view, the in-game camera will copy rotation/transforms from your "camera" bone that you've created in your animation software, allowing animators to create good looking handmade camera effects for animations

    How to test it?

  • Click the link below and subscribe to the addon on Steam Workshop:

    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3267102990

    After subscribing, restart Garry's Mod to ensure the addon is properly loaded.

    Select the HL2 Shotgun and test it!

    Animation Intensity:

    Use the console variable cl_camera_anim_intensity to control the intensity of the animation effects.
    Default value: 0.5. You can adjust this value in-game to scale the camera movement effects as needed.

    How to use?

    Bone Structure:

    In weapon qc file we need add $attachment "camera" and "camera_root (better to add, but not necessarily)"

    Like this:

    $attachment "camera" 0 0 0 rotate 0 0 0
    $attachment "camera_root" 0 0 0 rotate 0 0 0

  • First Bone: Name this bone camera_root. This bone should not move or be animated at all. It serves as the anchor for your camera system and helps ensure stability.

    Note: Adding camera_root is highly recommended for best results, but if it's not possible to include this bone, the system will still function by using only the camera bone.

  • Second Bone: Name this bone camera. This is the bone you will animate. Keyframe and rotate this bone to create the desired camera effects in your animations.

    Attachments:

  • Add attachments to both bones (camera_root and camera) with names matching the bones.

  • Ensure the attachment's X-axis points in the direction the player is looking. In HLMV, this is represented by the red line when selecting an attachment.

  • If camera_root is not present, the camera attachment will still animate as intended.

    Animation Preview in Software:
    To preview how camera effects will look in-game

    Make your animation software's "Camera" object a child of the camera bone. This setup provides an accurate representation of the in-game effects during animation creation.
Suositut keskustelut Näytä kaikki (1)
12
9.1. klo 20.28
TÄRKEÄ: Bugs/other ♥♥♥♥
Кекаславич
21 kommenttia
Seekz 8.6. klo 11.08 
is this just extended calcview but more camera movements
Le rat emperor 17.5. klo 12.14 
whats the nail gun mod in the thumbnail?
zakattack 31.3. klo 2.21 
peak
tonigutimar95[ESP] 5.1. klo 6.30 
I prefer still moving my hand with my mouse when I deploed or reloading a weapon.
Mods like this make me dizzy
catnip 29.12.2024 klo 5.46 
it keeps glitching and being weird with one of the pistol ones and shotgun
TASbot 27.12.2024 klo 16.35 
Yk Windows is free right...?

Just go here https://github.com/massgravel/Microsoft-Activation-Scripts

You literally don't even have to download anything...
:) 27.12.2024 klo 15.59 
i can see the "activate windows please 😁" shit
catnip 27.12.2024 klo 11.50 
activate windows
Zenosゼノス 26.12.2024 klo 19.25 
if anyone here want a half life 2 version i have one on gamebanana and moddb the aquasource mod and HL2 MW2019
Zenosゼノス 25.12.2024 klo 7.48 
NIce all of my mw mods has camera and camera_root i added