Garry's Mod

Garry's Mod

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Camera Bone!
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Realism
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2.761 KB
22. pro. 2024 v 7.08
9. led. v 20.27
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Camera Bone!

Popis
(universal)Weapon Camera Bone!

What are camera bones?

  • Camera bones are bones that affect player's view, the in-game camera will copy rotation/transforms from your "camera" bone that you've created in your animation software, allowing animators to create good looking handmade camera effects for animations

    How to test it?

  • Click the link below and subscribe to the addon on Steam Workshop:

    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3267102990

    After subscribing, restart Garry's Mod to ensure the addon is properly loaded.

    Select the HL2 Shotgun and test it!

    Animation Intensity:

    Use the console variable cl_camera_anim_intensity to control the intensity of the animation effects.
    Default value: 0.5. You can adjust this value in-game to scale the camera movement effects as needed.

    How to use?

    Bone Structure:

    In weapon qc file we need add $attachment "camera" and "camera_root (better to add, but not necessarily)"

    Like this:

    $attachment "camera" 0 0 0 rotate 0 0 0
    $attachment "camera_root" 0 0 0 rotate 0 0 0

  • First Bone: Name this bone camera_root. This bone should not move or be animated at all. It serves as the anchor for your camera system and helps ensure stability.

    Note: Adding camera_root is highly recommended for best results, but if it's not possible to include this bone, the system will still function by using only the camera bone.

  • Second Bone: Name this bone camera. This is the bone you will animate. Keyframe and rotate this bone to create the desired camera effects in your animations.

    Attachments:

  • Add attachments to both bones (camera_root and camera) with names matching the bones.

  • Ensure the attachment's X-axis points in the direction the player is looking. In HLMV, this is represented by the red line when selecting an attachment.

  • If camera_root is not present, the camera attachment will still animate as intended.

    Animation Preview in Software:
    To preview how camera effects will look in-game

    Make your animation software's "Camera" object a child of the camera bone. This setup provides an accurate representation of the in-game effects during animation creation.
Populární diskuze Zobrazit vše (1)
12
9. led. v 20.28
PŘILEPENO: Bugs/other ♥♥♥♥
Кекаславич
Počet komentářů: 21
Seekz 8. čvn. v 11.08 
is this just extended calcview but more camera movements
Le rat emperor 17. kvě. v 12.14 
whats the nail gun mod in the thumbnail?
zakattack 31. bře. v 2.21 
peak
tonigutimar95[ESP] 5. led. v 6.30 
I prefer still moving my hand with my mouse when I deploed or reloading a weapon.
Mods like this make me dizzy
catnip 29. pro. 2024 v 5.46 
it keeps glitching and being weird with one of the pistol ones and shotgun
TASbot 27. pro. 2024 v 16.35 
Yk Windows is free right...?

Just go here https://github.com/massgravel/Microsoft-Activation-Scripts

You literally don't even have to download anything...
:) 27. pro. 2024 v 15.59 
i can see the "activate windows please 😁" shit
catnip 27. pro. 2024 v 11.50 
activate windows
Zenosゼノス 26. pro. 2024 v 19.25 
if anyone here want a half life 2 version i have one on gamebanana and moddb the aquasource mod and HL2 MW2019
Zenosゼノス 25. pro. 2024 v 7.48 
NIce all of my mw mods has camera and camera_root i added