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Thank you for reporting back and the kind words :)
Regarding the flipping of the building, there are two types of Box Stephouse, L and R. Each type has wide-door variants. So this mod adds 4 Box Stephouses in total.
Now I see the problematic node. → Image
The info is crucial for testing. Thank you so much!
Thank you for letting me know. I will examine the issues.
I would like to ask a few questions to research the problem:
Could you point out the location of the troubled turret node in the image?
→ Image
From your description, I assume that node no. 1 caused the problem. Is that correct?
The turret node issue is likely resolved by adjusting node positions.
However, the teleportation issue and rain leak issue are expected to take time. Until then, it is safe to avoid building the furniture against the wall.
I apologize for the inconvenience.
On the first balcony immediately as you climb the the stairs the spot immediately to your 2 a clock if you position a turret there the character will sometimes teleport down into the doorway. I've had characters die because they'll just teleport into the doorway.
That's all of the issues I've noticed but otherwise I really like the mod even despite how my comment comes across.
Thank you for the message.
Unfortunately, I do not know of any mods that make all interior walls of vanilla houses vertical.
I changed the mesh and collision of the Box Stephouse's base and entrance steps.
This update shifted the Box Stephouse entrance steps slightly forward. → Image
If you are using Box Stephouse in a tightly packed base, you may need to rebuild it.
Thank you for the reporting. I apologize for the inconvenience.
When I encounter similar issues at an entrance, I try the methods below:
1. Back up the save
2. Quick save and reload
3. Press [Shift+Ctrl+F11] , or [Shift+F12] → NAVMESH TOOLS→ press [Regenerate Sector]
4. Dismantle workbenches and storage inside of the troubled building bit by bit
5. Dismantle the building and rebuild it in a slightly different location
Unfortunately, I am unable to eliminate the random entrance issues.
However, I am reworking the meshes and colliders of the Box Stephouse entrances to a simpler form. Because wide and flat entrances, like those of the vanilla Stationhouse, cause less navmesh troubles. → Image
I hope this works.
Characters can't enter or leave the house. I don't know why; it seems to be random. I should clarify that this happened suddenly, as the house was working and had several workstations inside. The bug occurred in the "Box Step House L." The character can reach the stairs but won't be able to enter or leave if they were inside. I tried using the shift + f12 menu to reset the structure or using the "fix stuff" button and resetting the squad position from the load game menu. Unfortunately, none of that worked.
I am totally okay with uploading the translation mod :)
Thank you for trying my mod and translating it!