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Nahlásit problém s překladem
I was wrong about the orc footballers, they throw it about as frequently as the SS2 after testing. That is my bad, should have confirmed before posting!
I did notice Cerberus and Spiky Bulldog lunge attack doesn't do damage sometimes. I can't get this to consistently happen. It functions properly more times than it doesn't.
It will happen if I walk directly into the enemy, or stand still. Will see if I can get it to consistently happen.
Thanks again!
* Clowns moving in zigzag is most likely a custom behavior using "Tactic" entity
* Physics params are slightly different in Fusion so the Rollerball might not be able to have these intense knockbacks as in SS2 without modifying existing files (which is a no-no for compatibility reasons)
* The behaviors might *slightly* differ because of a few engine tweaks between SS2/Fusion, regardless - appreciate for letting me know
I made the female orc myself as some people asked for the Zap Gun Orc but the original stand out of place (because it was meant to be just as a secret)
I am speaking by rote rn, I'll take a look at all of these and see what can be done!
- Martial Arts Zombie kick doesn't deal damage
- Primitive shield deals damage to the primitive itself
- In SS2 there are times when the clowns move in a zigzag, though I don't think this is default behavior. Is this something we would be able to set?
- It feels like the orc footballer throws footballs less than the SS2 counterpart
- The rollerball doesn't react to explosions as intensely as the SS2 version. In SS2 it can get pushed back pretty easily by damage.
Curious where did the female orc soldier come from? Never seen it before.
Thanks again for making this awesome pack! Figured I'd leave some things I noticed when testing it out :)