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The goodnews is the Secrets Return in Chapter 3.
I posted a status update on my current progress with Chapter 3 here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3291054598/601895227829004172/
TLDR: Currently dealing with some IRL stuff, so I'm on a hiatus atm, but I still have passion to continue BTA.
There were plans to add a secret in this part and the chapter 1 finale, but I scrapped them, one of the reasons was because of how I wanted to do the secrets.
If you noticed, every secret is basically "Teasing" what the next part will be about, example;
- The Advanced H.E.Ps secret teased The Companion Cube, which became the next part, then the secret in that one teased the lasers, which were in the next one etc...
That is the reason why part 13 didn't have a secret, since there wasn't anything I wanted to tease (unless you count the Auto Blue Portal Gun, but that wasn't an element that I wanted the player to use [Like the cube, buttons, and Funnels] The Portal Gun on the Pedestal for the Chapter 1 finale was just a one off for the trial)
That's also why the chapter 1 finale didn't have a secret either, there wasn't anything that I could base a secret on.
Basically, I'm only going to include a secret if I can have it match it with the flow of the map/level
That's actually a pretty rare bug where sometimes the pre-placed Gel splats don't drop correctly. Surprisingly, I haven't got that issue while playtesting, but I had a solution ready in case it ever did for someone, (Which now it has lol)
I updated the map, and in case that happens again, I now added in that "Back up" to make sure Blue Gel is always there.
I've never had it happen to the orange gel (Yet), but in case it does, I have a solution for that aswell, "IF" that time somes.
Thank you for reporting the issue.