Arma 3
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Helmet Visor Accessories
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
18.427 MB
27 Nov, 2024 @ 6:06pm
1 Change Note ( view )

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Helmet Visor Accessories

Description
These visors have absorbed all of my free time for about a week, mainly getting the materials and textures to play nice(both with Addon Builder and each other). Now, I believe it's finally in a position to post. I firmly believe, at this point, Real Virtuality was never intended to be able to do what I was trying to do, and have done, but I'm happy with the result either way. It was very, very hard to get everything to the point it's at now, but if anyone has secrets in .rvmat-fu they'd like to pass down to get a truly reflective silver or polarized sunglass material on shapes such as these, please be my guest.

This mod adds the helmet visors from GuyFawkestom's recent mod in the Facewear and NVG slots, as well as variations thereof. The normal variants are meant to fit on the Basic Helmet from Laws of War and any helmet modeled after them(such as WoT's Covered Basic Helmets). The universal(Uni) variants are meant to fit most other helmets, though fit is not guaranteed.

THESE VISORS DO NOT ADD ARMOR OR BLOCK PROJECTILES. I don't think that's possible for Facewear or NVGs. If it is, let me know in the comments.

Known issues:
Items with transparent materials layered under the visors may appear strange.
Opacity of the Tinted and Silver visors changes based on worn uniform.
Shadows appear unrealistically through the Silver visors.
Masks draw over themselves oddly from side views and do not refract light realistically.(Nothing I can do about this and above.)
Universal versions of visors look odd on many helmets.(I tried.)

Credit and license:
This mod is provided under the APL-SA license.[www.bohemia.net]

This mod is derived from GuyFawkestom's Standalone Visor Helmets, and I received permission from him to edit the models and upload this as a standalone mod in the mod comments.
As a result of the above, this mod uses part of this model[skfb.ly] by IDALGAME, licensed under Creative Commons Attribution.[creativecommons.org]
13 Comments
Rex_Imperator14 5 Jul @ 11:11pm 
Absolutely incredible work.
EngeError404 6 Mar @ 2:48am 
Sad to hear, hope youll get better.
LTS mr pibb  [author] 5 Mar @ 9:45pm 
i've been burnt out on arma 3 modding for a bit, as for full metal visors i'd have to check some model sites for something i could use
EngeError404 5 Mar @ 5:59pm 
Hey, sup, is it possible for you to add somekind of full metal visor, like visors from Metro games (used for some heavy troopers) or Altyn helmet's visor? Also do you cooking something new rn?
blarcy 5 Mar @ 5:58pm 
@LTS mr pibb
Aye, already cleared it with him, too
Much appreciate it
LTS mr pibb  [author] 5 Mar @ 5:54pm 
@blarcy yeah, just credit GuyFawkestom and i and link back to at least here
blarcy 4 Mar @ 7:17pm 
Hey I was wondering if you'd be okay with me baking your models into my 'BV Core' mod for use in my project?
EngeError404 1 Dec, 2024 @ 12:37am 
sounds nice
LTS mr pibb  [author] 30 Nov, 2024 @ 5:21pm 
any material with shine takes a huge dump when i try to apply it to the ballistic visor model, that's actually how on accident i got the static effect. i tried it on the riot visor and it didn't have the same static effect or look good, so i scrapped it. i could do a more dull metal though
EngeError404 30 Nov, 2024 @ 2:12pm 
Will you add more face visor variations? (Like metal)