Hearts of Iron IV

Hearts of Iron IV

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Old World Roads Compatibility
   
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23 NOV 2024 a las 8:59
27 JUL a las 14:11
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Old World Roads Compatibility

Descripción
Compatibility Patch for Old World Roads

At the moment, the only map expansion submods that are compatible are East Coast Rebirth, Fountain of Dreams, OWB - Cuba, & OWB - Across the Caribbean. I will continue to update as the rest of the expansion submods get updated.

Due to 5.0 & new East Coast Rebirth update, this compatibility mod is absolutely required for any expansions to the map that require ECR.

Enjoy!
4 comentarios
Standard Username  [autor] 3 JUL a las 9:53 
July 3rd Update:
Now compatible with ECR
Small touch ups to vanilla OWB
Godzilla99LOL 12 ABR a las 16:50 
peak mod :3
Standard Username  [autor] 7 ABR a las 18:12 
For some strange reason, you only need this submod for Monarchs & Margaritas and any expansion submods beyond that. I cannot figure out why this is, despite the fact that ECR & RR use the same province map, it needs a patch at a certain point. When I use my own submod for playthroughs, I only turn on this compatibility patch for when I have the entire map filled out, but usually I don't go past RR for lag reasons anyway.

Long story short, I listed the main expansion submods for clarity, but you can use this submod as I described above. Considering that this compatibility submod is for such a niche of players in the community, I didn't see it necessary to elaborate on these specifics, until now at least. To answer your question, @Zam138, the mod is fine as-is, I was just slightly burnt-out when I got to this phase and just did it a weird way like this.

Very keen eye, I was wondering if anyone would pick up on this.
Zam138 6 ABR a las 19:12 
So, on Steam it says this mod requires all of the map mods, but it only lists OWB, Old World Roads, and Monarchs and Margaritas in the descriptor.mod file, which I've come to believe means it only will overwrite those three mods, rather than every mod listen here on the workshop. Is this an oversight, or is this mod fine as-is?