Elin
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(Nightly) Custom Whatever Loader
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Asset: NPC, Quest
System: Library
Tags: Source, Sound, BGM
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Opdateret:
1.157 MB
23. nov. 2024 kl. 0:30
24. okt. kl. 4:29
192 ændringsbemærkninger ( vis )

Abonner for at downloade
(Nightly) Custom Whatever Loader

I 1 samling af DK
Elin Mods by DK
16 genstande
Beskrivelse
This is for Nightly version of the game


Due to the changes in between Elin patches, it's getting difficult to maintain cross version compatibility within same mod. Use this version if you are running game with Beta -> Nightly, otherwise use Stable Version CWL.

Do not use both at the same time.

Existing CWL mods can and should work with either version of CWL



Allows the game to automatically load modders' custom resources from the mod directory, simplifying the process for modders to utilize various game functionalities without any additional steps, and with extended localization support.

Ideal for mods that introduce new items, characters, or audio elements, the Custom Whatever Loader eliminates the need for creating script DLLs for majority of the tasks.

[github.com]
[elin-modding-resources.github.io]



CWL Console Commands[elin-modding-resources.github.io]

CWL is made with community effort and feedback, new features are added upon request.

Generally, you only need to prepare EN folder, as in JP entries are bundled within the same sheet. (Unless you are using god_talk.xlsx or other localized Data)

Config file can be edited using Mod Config GUI or in file at Elin/BepInEx/config/dk.elinplugins.customdialogloader.cfg
Check out the configuration details here[elin-modding-resources.github.io]

Do you know that source element 105 is gun?!


To get started making mods with CWL, check out the documentation at Elin Modding Wiki[elin-modding-resources.github.io]
Use the sidebar on the left to navigate CWL docs!



Or checkout mods using CWL


1.20 Added various runtime API and Custom Converter rework.
1.19 Added support for custom BGM and playlist.
1.18 Added Drama action expansion & Multiple Zone spawn for Chara.
1.17 Added custom Zone type safe load & post cleanups.
1.16 Added dialog sound qol patch & custom drama tagging.
1.15 Added support for custom merchant stock.
1.14 Added pattern matching for sprite replacers & Allow manual purging of faulty elements.
1.13 Added support for custom material, lots of safe loading optimizations.
1.12 Added support for custom abilities and spells.
1.11 Fixed a cryptic bug where CWL attempts to do its funny things for other mods.
1.10 Added support for custom religion imports and custom religion/domain/faction portraits.
1.9 Added auto detection for incompatible source sheets and sheet header realignment. Configurable.
1.8 Added custom adventurer tagging for equipment/things.
1.7 Set EN as 1st fallback language.
1.6 Added support for custom adventurer related imports and dialog.xlsx merging.
1.5 API refactor.
1.4 Added source sheet imports with localization support.
1.3 Fixed BGMData.Part duplicating first entry.
1.2 Added support for custom sounds.
1.1 Added support for book texts.
1.0 Added support for dialogs/drama sheets.


If you want to request new features, provide feedback, in need of assistance, feel free to leave comments or reach Omega at Elona Discord @omega8639.

Should any bug appear, don't forget to check YourUserName/AppData/LocalLow/Lafrontier/Elin/Player.log, Custom Whatever Loader logs a lot of stuff there.
Populære diskussioner Vis alle (3)
93
1. sep. kl. 12:13
FASTGJORT: Bug Reports / 错误反馈
DK
55
21. maj kl. 15:34
FASTGJORT: Feature Requests / 需要新功能
DK
5
5. maj kl. 8:33
FASTGJORT: Mods Using CWL / 一些示例
DK
262 kommentarer
Noin 19. okt. kl. 23:23 
@DK Thanks to you, the problem was solved. Thank you very much!
DK  [ophavsmand] 19. okt. kl. 22:15 
@Noin that error is not caused by CWL. Likely you have invalid food item mods or something else is invalid.
Noin 19. okt. kl. 22:10 
When I tried to talk to my friend Merilis, an error occurred and I couldn't speak.
//エラーが発生した時点でのアプリの動作 (最も新しいものが一番上です):
Thing.GetName
Card.get_Name
CraftUtil.WrapIngredient
CraftUtil.MakeLoveLunch
Chara.ShowDialog
+TRANSPILER CustomWhateverLoader::RerouteDramaPatch.OnSwitchIdIl
Shigeruchi 3. okt. kl. 3:31 
@DK did you just update the wiki with a passage for custom instrument or was i somehow referencing an outdated page?

Im positive you can imagine the value of your aid to a pianist player.

Either way, I want to deliver my thanks for the hard work and kind support!
DK  [ophavsmand] 2. okt. kl. 17:13 
@Shigeruchi Please refer to the wiki page to add parts data for your instrument sounds
@Intyalle Not suddenly, the change was made long time ago due to Elin's aggressive changes
Intyalle 2. okt. kl. 16:53 
I was subscribed to the stable version, why is it suddenly nightly? 0_o
Shigeruchi 2. okt. kl. 16:31 
@DK Thank you for you swift answer! Your pointers were exactly right, however the next step introduced me to another problem:

The instruments targeted by my mod now no longer play the original sound but instead produce a null ref error:

NullReferenceException: Object reference not set to an instance of an object

To cross check the compatibility of my sound files i used them as bgm and they worked fine.
May it be necessary to tweak the json in some form?
DK  [ophavsmand] 2. okt. kl. 11:23 
@Shigeruchi The instruments don't necessarily use their ID as sound ID, for example, cello uses cello_prelude. You can checkout the details at Custom Instrument Track mod (but don't use it, it's broken right now). replacement sounds are placed in Mod folder/Sound/Instrument/
Shigeruchi 2. okt. kl. 10:52 
Thanks for the the hard work and sorry if this is the inapropriate place to ask this - but i intend to replace the instrument sound, assuming that i simply need to place instrumentID-named wav files into my mods instrument folder.

A json is generated for each file, however the instrument sound is not replaced. Am I missing something?
DK  [ophavsmand] 22. sep. kl. 10:59 
If there's any blackscreen issue, try verifying game files integrity in steam (causes unknown)