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- Remove the cubes inside the glass containers as they are unobtainable and distracting to players.
- Try using Bee2 to add custom items!
- Use less lighting, I think it should be used to highlight important areas more.
- Remove some of the hard light bridge emitters, there are too many on this map. Maybe add some gratings so players can reach some of the early Hard light bridges with their portal gun.
- Add a checkpoint halfway!
- Redesign the order in which players need to activate the cube buttons to be far more obvious/ clear.
- Use signage instead of very very long antline trails.
- Playtest the test if you have not already, look for exploits!
- Use a few more white surfaces to ensure that the player is accurate in their portal placements.
I would love to revisit an updated version of this test!