Half-Life 2
2,558 valoraciones
Resident Evil 2 - Source
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663.098 MB
15 NOV 2024 a las 5:52 p. m.
17 NOV 2024 a las 12:31 a. m.
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Resident Evil 2 - Source

En 2 colecciones creadas por Qwazzy
Resident Evil 2 - Source + Extras
5 artículos
Resident Evil Maps
4 artículos
Descripción
PLEASE NOTE: This content was not made by me, but the original creator has given permission for it to be ported.
Publicado originalmente por Blood_Wraith:
You have my full permission to do whatever you want with RE2:S, no need to ask me. I'm generally done working on RE2:S... at least for the foreseeable future.

Please show Blood_Wraith support for making this project.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2716806565
He has a youtube channel:
https://www.youtube.com/user/BloodWraith777/videos
And a Ko-Fi if you want to give him something to sip on for all his hard work:
https://ko-fi.com/bloodwraith

What is this?
These four maps + assets are a recreation of the Resident Evil 2 "Leon A" scenario. (The original game, not the remake, by the way.) It plays out very similarly to the original game in terms of progression, with changes here and there to make it work better in the Half-Life 2 engine.

How do I play this?
  1. Subscribe to this item, wait for Steam to grab the files
  2. Open the game
  3. On the main menu, select "Extras > Workshop"
  4. Double click the RE2 icon

Do you need to play the original game to beat this?
No, but it does help a lot. If you don't know what to do, explore and try pressing +Use on everything. And pay attention to what key items you pick up.

I test-played these four maps before making this public and was able to complete it with no issues.

My glass textures have purple error textures in them?
Try disabling mat_specular (put "mat_specular 0" in console).

What's with the tag spam?
Wasn't my intention. The game, when uploading custom content, seems to automatically take note of the assets that are modified and tags it accordingly. So for example, manhack is tagged because the manhack model is replaced with a custom one. I'd rather not have a bunch of tags on this when it's ultimately just a custom campaign, but I see no option to change it.
Discusiones populares Ver todo (6)
7
23 NOV 2024 a las 8:46 a. m.
FIJO: Headcrabless zombies - a janky method
Qwazzy
6
23 NOV 2024 a las 5:29 p. m.
Review on this mod, or "How to stress-test worshop for HL2"
Unamelable
2
23 NOV 2024 a las 5:23 p. m.
FIJO: Useful console commands for RE2S
Qwazzy
256 comentarios
DotFX 27 JUL a las 11:31 a. m. 
Huge WOOOOOW
I did not expect it to last past the Police Station, but omg, man, you delivered:NorminBlue:
Dementor 29 ABR a las 7:22 p. m. 
Excelente 👏
Onix[40k] 25 ABR a las 7:32 p. m. 
Офигенно!
Qwazzy  [autor] 22 ABR a las 3:53 p. m. 
the local citizen is of a dark alignment, the sequel
Ateş Bozkurt 22 ABR a las 1:08 p. m. 
"when the resident is evil 2" probably the most funny joke that made me lose my sanity
šarko 19 ABR a las 2:01 a. m. 
COOL!i like it!
Qwazzy  [autor] 18 ABR a las 9:14 p. m. 
That card, if I'm thinking of the right one, should also open a door on the upper floor near the frozen/icy room.
Master Kveef 18 ABR a las 6:44 a. m. 
i got stuck in labs, picked up Red Lab Keycard and now i don't know what to do. I checked everything. I went into Red Keycards lab (where headcrabs are located) and only could find some bullets for SMG and Ink Ribbon. What am I missing?
Phoenix Nebula 4 ABR a las 12:23 p. m. 
One of my favorite source mods of all time. Glad to see it ported onto the Half Life 2 Workshop!
Ichiro Avenged' 2 ABR a las 8:46 a. m. 
Thank you very much for the port ! Amazing job from you and the original creator. I had a lot of fun with it !