Space Engineers

Space Engineers

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Space Suit Powerbank
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Type: Mod
Mod category: Block, Other
Taggar: hud
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35.862 MB
13 nov, 2024 @ 8:57
14 sep @ 15:28
30 ändringsnotiser ( visa )

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Space Suit Powerbank

Beskrivning
Running out of power while in your space suit? We got you covered!

Introducing the space suit powerbank
The space suit powerbank system is designed to be a solution for the issue of running out of power in your space suit while exploring. Sure we have oxygen and hydrogen bottles, but they don't help if you're running out of energy way earlier.

So you get more time of doing what really matters and less worries about keeping up your suit energy.

How it works?
Craft one of the powerbanks from the Equipment tab in your assembler, put it into one of the two charging stations available for small and for large grid and once it is fully charged, keep it in your inventory.

As soon as your suit energy reaches 5 percent, the powerbank will automatically recharge your energy back to 100%.
If the powerbank runs out of charges, you will get a notification, indicating that it is time to put it back into it's charger.

Basically it is like the hydrogen and oxygen bottles, but for energy!


The powerbanks come in four variantes, each taking more time and resources to build but offering more charges:

Variant
Charges
Basic
1
Enhanced
2
Proficient
3
Elite
4

Compatibility notes and known issues
The mod works in both, single- and multiplayer scenarios.

Please keep in mind that due to technical restraints within the SE Mod API, the HUD display might clash with other mods, such as Colored Hud, alternative HUD mods, etc. so depending on the order of your mods in your savegame, you might see either the bottles above the energy bar or your other HUD Mod. Put the one in top position you need most.

Configuration
The mod creates a configuration file. In order to access it, go to your Savegame folder and in the subfolders Storage -> 3365172783.sbm_Nerdorbit open the file "SuitPowerbankConfig.xml"

There you have the following values:

ENERGY_THRESHOLD (default value is 0.05): Sets the low energy threshold at which the charge will fire. If you want to not hear the original messages, set it to 0.25 which equals 25 percent. Please note that this still consumes a full charge.

DEBUG (default value is false): Set this to true in order to activate debug output into the game log.

NO_WARNING_SOUND (default value is false): Set this to true in order to deactivate the "Powerbank depleted" audio message. The text message will still be displayed.

Special thanks
Thanks a lot to Lala4D, who built the models for the powerbanks and the charging stations and as well to everyone who helped me with thesting and reported bugs.

Why this mod? Aren't there power kits in the game already?
I created this mod, because the power kits we have in the game have two major disadvantages:
First of all you can't craft them and need to find them.

Second unlike the existing bottles for hydrogen and oxygen, the need to be actively activated before your power runs out, since they are a consumable item. I personally don't like this behavior, since it interrupts the flow of my gameflow.

The powerbanks of this mod work exactly like the water and hydrogen bottles, meaning that once you have a charged powerbank in your inventory, you don't need to focus on your energy until the powerbank has been depleted.
108 kommentarer
TheVillain 10 okt @ 11:12 
ah got it - i had solar panels but it was night time, and my batteries where dead.
I guess that meets the specification of 'working power producer' even if output is zero?
NerdorbitLP  [skapare] 9 okt @ 23:28 
@TheVillain: There is a check if the grid has a working power producer, however this seems to be not working properly. I need to rewrite the power usage in a future update.
TheVillain 9 okt @ 19:39 
Great mod, really enjoying using it and not having to recharge all the time early game.

I have noticed that the small grid charger will charge my suit even with no power connected. My whole base is zero power and the battery bank is still recharging batteries....

Is this intended?
Mantismax 1 okt @ 14:50 
if you use the trade space hubs
we are finding on our server some things of that mod are broken (contract blocks, suit upgrade blocks)
we hoped this would b a replacement to the suit upgrade but found it broke our color hud
jarhead 1 okt @ 9:21 
maybe use the text api thing?
Karlsson 1 okt @ 8:27 
this mod remains relevant because despite medkits and batteries made available for production they are still just a consumable that is deleted upon use thus making them less renewable than a power bank
NerdorbitLP  [skapare] 29 sep @ 16:46 
@Mantismax:
Maybe I can make a version of the mod, that doesn't include the HUD display. I need to check on that.
Mantismax 29 sep @ 12:07 
@ NerdorbitLP
attempt to run on dedi paid hosted server
mod load order is automatic, have no control but the color hud is one of the first selected mods
so this mod loads way after the hud mod
NerdorbitLP  [skapare] 29 sep @ 6:47 
@Mantismax: As with all mods, that change something in the UI, you cannot have two at the same time, thanks to technical limitations on the space engineers side. As stated in the compatibility notes, make sure that your mod list order is right, so the more important mod has the higher priority, which would be the color hud in your case.
Mantismax 28 sep @ 14:36 
breaks color hud (space engineers hud)