Stormworks: Build and Rescue

Stormworks: Build and Rescue

36 ratings
Better Rail Yard
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Mods: Mod
Tags: v1.12.9
File Size
Posted
Updated
5.092 MB
10 Nov, 2024 @ 10:30am
15 Nov, 2024 @ 7:11pm
5 Change Notes ( view )

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Better Rail Yard

Description
This mod will add workbench and structure workbench to multiple location.



Sawyer island rail yard:

For your rail operating needs, this is an excellent test track and primary hub for oil refining.

cost: 75 000$

contains: 5 train workbench (2 full game length) 1 vehicle workbench and 5 structure workbench



Dean Hall Mining Base:

Perfect place to build a permanent conveyor for your train

cost : 25 000$

contains: 1 vehicle workbench and 1 structure workbench



QC Logistics:

This add workbenchs to the DLC island (mainland container) (environement mod required for container spawn because mods can't overwrite default missions)

contains: 1 train workbench, 1 vehicle workbench, 2 boat workbench and 1 structure workbench

cost : 100 000$


BVG Logistics:

This is close to a copy of QC Logistics but workbenchs are moved a bit and the structure worbench is smaler due to base game fuel gentry and dock bollards

cost : 225 000$





Popular Discussions View All (1)
2
5 May @ 5:02pm
If you have any suggestions for a new area, let me know
Raptor
20 Comments
Roberestarkk 5 Oct @ 2:35pm 
The BVG logistics setup is exactly my ideal Basecamp/HQ, except in the arctic lmao

Nice long train bench, nice big boat bench(es), and a reasonably sized land bench too, and not a million miles to walk from one to the other?
Should be the default experience available in a nice spread of places across the whole map IMO, fantastic job!

I'd suggest it be done elsewhere as well if there were anywhere else I could find that seemed like it might come close to supporting it without requiring terrain changes :(
128 m/s gaming 28 Jul @ 10:21am 
Thanks i can race finly smooth on the rail way without flying off the tracks
Kashi 18 Jul @ 9:13am 
still waiting for a mod that makes the tracks smoother on turns
NormalLocomotiveFan 5 Feb @ 10:59am 
Ah Alright thanks!
Raptor  [author] 31 Jan @ 10:05am 
@R3D_R1V3R
Be sure that the mod is activated and other mods could be in conflict start a new save game with only this mod activated to verify
NormalLocomotiveFan 31 Jan @ 9:26am 
My railyard doesnt have any workbenches, how do i fix this?
Raptor  [author] 7 Dec, 2024 @ 7:19am 
@Tohrment22
No, NSO change everything. I will see if make something for NSO but no promises
Tohrment22 6 Dec, 2024 @ 7:56pm 
will this work with NSO A2.1? just curious
Raptor  [author] 28 Nov, 2024 @ 7:43am 
@Juan's pizza place
Thanks for letting me know. I did a quick check and echos bigger workbenches overwrite all tile xml instead of only the one that are modified.
Juan's pizza place 27 Nov, 2024 @ 8:44pm 
@Maxmadou argh thats so stupid of me should have done that before asking you sorry. I found that this mod conflicts with echos bigger work benches not sure if you can make a work around but im pretty sure I can just change xmls via files instead of steam