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It's also the same for:
Items (with an effect of a rotating item inside an orb) - You remove to get the implied item.
Mature planted crops - You remove to get the implied crops and seeds and it places an empty soil.
Removal Controls:
It's just the same as removing an item from a car you made for example.
I have a craftbot but there is no recipe and the trader has nothing to sell either
Then here's the most relevant answer in order below. GCS will be referred.
1. Go to "Upgrade", then you'll see the trade menu. Go to an offer that offers 1 GCS for 1 GCS, and it shows a text input popup.
2a. Leave blank to access the balance slider. Set the slider and hit "Upgrade". It divides the wait time and quantity to earn by the slider's integer.
2b: To increase the quantity of Glue Clams or to lower the time, input an integer to cost GCS for upgrade, -1 GCS from your inventory for +1 tier for the GCS, and the quantity to earn will be multiplied by the integer of tiers.
Either Open the GCS as a container and receive those Glue Clams or connect a switch to the GCS to dispense Glue clams.
it's from goggle translator kkkkk
But wouldn't it be easier to create a recipe for the spawners that you use to create others in Craftbot than a tool?
Can Resource Obsessed have a Blocks and Parts version? - I never thought about it. It might be interesting mod to create.
If so, is there a way to get those spawners? - I might create a tool that can delete a healthy renewable harvestable and give you those spawners. I really don't know how I'm going to collect this tool from any other custom games.
Except that there are no chemical and water spawners, - While you're right, They'd become least used spawners, the same fate as Oil Spawner. While water is everywhere, Water is easily collected in far greater quantity once you crafted a vacuum pump.