Crusader Kings III

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AGOT: The Long Night
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26 okt, 2024 @ 21:26
15 maj @ 12:38
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AGOT: The Long Night

Beskrivning


Hello Everybody!

I've decided to release my submod in its current state, as I've found it to be pretty playable at this point. This is a successor to my first real mod "AGOT:Invasions" if you had tried that. I am still a novice when it comes to mod making but I've always felt like Westeros is incomplete without the existential threat to the North so I've always wanted to add in the Long Night. So hopefully this fills that gap for some people!

AGOT+ Compatibility Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357114592

Overview
  • The Long Night and The War for the Dawn
    The Long Night begins with the Others usurping any AI held lands in the very far north. From there, they will be prompted to conquest indefinitely (usually staying in Westeros and usually only direct neighbors). Notably they will now skip invading very small realms and instantly absorb these AI rulers into their realm. This is to avoid them getting bogged down fighting insignificant realms for way too long. It will still take them a few years to consolidate a very shattered Beyond the Wall without cheating.


  • The Long Night casus belli is valid against any neighbor that does not worship the Others. It targets a specific dejure kingdom but any lands the Others occupy during their invasion, they will usurp just as it does in a regular invasion casus bellis. Vassals will be subjugated.

  • There is a higher capture rate for sieges led by Others. The Others also do not keep prisoners for long. Even if they capture the War Leader, they will simply kill them and continue the war.

  • The Others have a very powerful Men-at-Arms unit, Ice Spiders. Great for both battles and sieges. They will have a large stack of them as special troops at spawn and its also free for them to purchase. Their main weapon is still going to be massive amounts of levies though.

  • The rulers of the world have access to a decision to fight the Others. If there is an active Long Night conflict, they will join it upon using the decision. If there isn't an active war, they will start one. The likelihood of the AI choosing the decision is based off personality, whether they're realm is actually under attack, how far south the Others have made it, culture, religion, etc. Certain Houses are much more likely to take the decision. Ideally very few people will take the war seriously before they breach the wall. Even better, maybe you should start a megawar at the same time to maximize the destruction!
  • Defeating the Others in an attempted invasion will result in them being forced to stop their conquest temporarily.
    The War for the Dawn is the offensive war against the Others to end their invasion. If you manage to win, the leader of the Others will be killed and the Long Night will end. (Or by game rule you can kill him without winning the war and the long night will end). In the future, I may implement a more involved resolution that goes deeper into the stories about the original long night, prophecies, and fan theories. For now, its going to be like the show where you basically just need to kill their leader to shut down their battle droids army of corpses. If the War for the Dawn fails, there will be a cooldown until it can be declared again.

  • Others Occupation and Worship - When the Others take over, they do not simply usurp everyone. After being subjugated by the horde, the people of Westeros will then be forced to decide whether they will sacrifice to the Cold Gods to try and avoid their wrath. They can choose to sacrifice commoners and courtiers which will greatly upset your smallfolk and damage your control. Alternatively, you may sacrifice a close family member, the ultimate crime of kinslaying but avoiding the penalty with your lands and peoples. However making any sacrifice will put you at odds against everyone else who has not bent to the Cold Gods.
  • The Scouring - If you refuse to make tribute, the Others will raise an army to lay waste your lands, with the potential to kill everyone. This is a special war, separate from the Long Night and War for the Dawn war cycles. Losing will be devastating and may exterminate your family.
  • Updated Visuals for the Others
    Their skins vary in shades of blue mostly as making them just pale white doesn't really make them distinct from regular humans in-game. They will wear shiny sleek armor and carry crystal swords. (Reskinned assets from the main mod, I take no credit for these!). Overall I really like the new look, although sometimes the shade of blue is too dark in my opinion. Also female others don't get special clothes sadly.
  • Modular Game Rules Timing: You can set when The Long Night will begin among the below options.
    Historical (circa 299 AC)
    Random
    50 Years/100 Years/150 Years After Game Start
    Manual (Player can trigger the invasion via decision
  • Strength: You can determine how powerful the Others' army will be. Currently this only impacts Levy Size, although I may add reinforcement rate boost if there is feedback.
    Weak
    Standard
    Strong
    Insane
  • Chance: Determine whether the Long Night will happen or not.
    Certain
    Near-Certain
    Even Odds
    Remote Odds
    No Chance
  • Resolution: Determine how the Long Night is resolved.
    Death of the Leader of the Others (No War Victory Required)
    War for the Dawn Victory
    Iron Throne Reformation: Rulers will get a choice to swear fealty to the Iron Throne after the end of The Long Night. Does not take into consideration any past liege history.

    I will likely not be introducing any new events or gameplay loops for a while although I'll try and fix bugs and make balance changes.
    Credits and Thanks:
    CK3AGOT Team
    KeizerHarm, the creator of Sunset Invasion whom I specifically stole from to make this and helped me figure out other parts of it. Huge help along with everyone else at the CK3 Modding co-op.
    Carthage422 - helped with getting the genes for skin color in-game
    Valaddar - used his tutorial while I was messing around with reskinning and he's always been helpful with my modding efforts!
214 kommentarer
Diomedian_ Swap 20 okt @ 11:07 
This may need an update. A lot has happened since the last update
Trentos1211 20 okt @ 5:57 
does the mod still work with the current CK3 AGOT?
Enigmatic Clown 26 sep @ 11:23 
I think the "insane" difficulty should be harder.
Freeholder  [skapare] 26 sep @ 10:01 
dont add the mod mid-playthrough
pelicant 25 sep @ 23:09 
Is it normal for people to have slightly different skin colouring in the mod? My Starks are green, Tyrion and his second son is blue, several other lords have odd colours skin. Any idea why this could be happening?
Somni 25 sep @ 7:54 
thank you!
Freeholder  [skapare] 24 sep @ 21:16 
Event others.1
Somni 24 sep @ 18:14 
Is there a way to trigger the long night twice?
Zunn 19 sep @ 6:54 
Does this still work?
GreaserWeezer 3 sep @ 4:11 
Love the mod! However the event launches straight away, even with the 100 years later option.