Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
This MIGHT be what's happening. I'm just saying, but if we want these issues fixed, then you folks had better start posting pastebin links of your mod lists and error logs.
Especially in the Bugs/Glitches discussion linked above.