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The settings you'd need to change are in the code, so you'd have to make a code mod of the game.save.GameSaver code:
The fix I have was increasing the number from 28 to 30, I think? He's changed it since I told him about the issue:
FilePutter fp = new FilePutter(path, (1<<30));
The only time where I'd say you *might not* want to remove it is because you use the increased city size (1440) mod. Extra Info allows a larger save file to be saved than the base game, which fixed a bug that prevented saving due to file size. Although Jake may have fixed it in his recent modification of that file... and I just don't have a city to test it with.
As for maintenance, that's *probably* accurate. It's literally using the same exact formula as the way maintenance is decided, and the only reason it might not be is because of foundation recently being added, starting in V69. Those modifications do change the maintenance estimate, but removing/adding walls or such might not let it update correctly. I don't know, I haven't looked for exploits in that way, but I do recall houses having issues with updating isolation in the past.