Stranded: Alien Dawn

Stranded: Alien Dawn

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Enemies Evolve!
   
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标签: Gameplay, Animals
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21.952 MB
2024 年 10 月 18 日 下午 2:14
9 月 25 日 下午 4:43
51 项改动说明 ( 查看 )

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Enemies Evolve!

描述
Credits go to https://gtm.steamproxy.vip/id/ivangr Mnementh who created the original implementation of the mod below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3010501248&searchtext=level+up

Tired of fighting 200-500 stupidly weak units in each attack wave?
Tired of building and using only the aoe weapons/defenses?
Do you want to feel like your base is actually under threat?

You came to the right place!

This mod adds distinct "Evolutions" to 8 of the major animal species so that each genus has 5 tiers of upgrades!
The Robotic enemies from the Hope DLC have also been overhauled and expanded!

If the game realizes it would send more units in an attack wave, higher than a mod setting, it will upgrade a unit selected in the attack to be upgraded.
For example:
A 160 Skarabei attack becomes an 80 Poisonous Skarabei attack.
This mod keep re-checking and upgrading until an attack is under your desired amount.

Special notes:
1. Base species or Robot "class" is respected.
1a. Skarabei attacks will always be Skarabei

2. On the highest difficulties, multi-year run will our of upgrades.
If that happens, the game will still upgrade. And instead of 400 paltry Skarabei you will be eventually attacked by 400 Final Form Skarabei.
Good luck keeping your base in this circumstance! ¯\_(:D)_/¯

Each tier is exponentially more difficult to deal with!/
Final Forms are base killers! They are not intended to fight fair!

Each upgrade should feel close to the jump in difficulty from fightning a Shrieker Hatchling to a Shrieker Broodmother

By default EVERY upgrade grants 2x health & 2x pain tolerance.
THEN species specific upgrade(s) get applied.
Aka Skarabei will gain +10% pierce armour(As they are evolving to be highly resistant to arrows/bullets)
Have fun discovering how each species is evolving to better defeat you!

The following species have upgrade paths:
- Juno
- Shriekers
- Scissorhands
- Tecatli
- Dragonfly
- Glutch
- Skarabei
- Noth
- Ulfen
- Shogu
- Dromadda
- Draka

The following Robot "species" also have valid upgrade paths:
- Light Assault
- Heavy Assault
- Demolitionist
- Scout
- Armored Forge Crawler
- Crawler Cannons

As new enemy tiers are found, they will require re-observing.
This gives you more vignettes into your colony.... but maybe more importantly and it will give you more details about strengths and weaknesses!

Did I mention a Combat Overhaul?!?
The base Stranded Alien Dawn only gave animals piercing/blunt damage.
And most weapons dealt piercing or energy damage
No longer!
Each animal now deals 1 - 2 damage types
And when observed, you are clearly told what damage they deal.
- Scissorhands/Gujo deal pure Piercing
- Juno deal pure Blunt
- Glutch deal pure Gas
- Dragonly deal pure Energy
- Tecatli's deal Energy/Gas
- Skarabei now deal Blunt/Gas damage
- Shriekers now deal Blunt/Pierce
- Dogs deal Piercing/Energy

Armor Rework!
So enemies are scarier, am I giving you anything to handle this increase?
All base game armor now gives larger defenses bonuses.
With 2 options "Complex" or "Simple"

Complex bonuses are as follows:
- Leather has great Energy resistance
- Veggie Leather generally improves from base Leather
- Synethic has great Pierce resistance
- Carbon has great Blunt resistance
- Improved Carbon is meant to be second best against everything

Simple bonuses grant a flat deflection % to each category.
With the tier of the armor determining the #:
Leather < Veggie Leather < Synthetic < Carbon < Improved Carbon

You can now get 75% deflection chance through either method.

Not satisfied or entertained? How about a Taming rework as well!
All animal upgrades are Tame-able!
However each evolution grants pacification defense and lowers the chance to tame.

So how do you get one of these mega-beasts?
Well heavy continuous pacification weaponry fire
OR you can tame a lower evolution's mating pair.
Juno, Shrieker, Scissorhands, Tecatli, Gujo's, Noth's, Shogu's, Draka's, Dromaddas, & Dogs now:
- Have offspring of the next evolution
- Eat less food per day (Final Forms eat the same as base game counterparts)
- Have at least a 9x increased chance to become pregnant (And grow that much faster from a child)
- Immediately Draftable / spawn with Training lvl 5
(Although more training is recommended)
- Tecatli & Dogs are inherently more difficult to train/breed

But tames are bad?!? Why should I use them?
When the game attacks you, it does not consider how many tames you have.
So a colony with no tames (But static defenses) vs a colony with the same defenses with 50 Final Form Shriekers defending get the same attack!

So Tames are cheaper, quicker to grow and use in combat, and "Free"

There are some enemies that do not care about Flamethrowers or missile AoE attacks. Making flamethrowers and AoE less desirable.

All this is meant to make it a tougher decision to avoid taming and using a large army of beasts to help your fledgling colony!

Seee here for this mods git; where you can review pending content and open bugs.
https://github.com/757Bkob/SAD_ILU

If you are still reading, a quick compatibility disclaimer.
This mod is a combat overhaul mod; and any other mods that add animals/equipments/weapons (Or edit the base game items) should be scrutinized before used with this mod.
I am not opposed to integrating other mods to ensure compatibility, and I will do them as requested.



Version: 4.06-138
166 条留言
Digitgidgit 10 月 20 日 下午 8:14 
I see the tamed animals not getting pregnant has been mentioned. hopefully the fix is in the works.
Reedtanguerra 10 月 17 日 下午 4:36 
I'm with D2 and also wait for the new update patiently. My brave tames have heroically sacrificed half of their numbers defending my compound by now, and I cannot have any new babies to replenish my herd
D2 10 月 15 日 下午 2:38 
Started having pregnancy problems with all tames. Can't wait for the new update :bulletkin:
sirbuche 10 月 13 日 上午 12:50 
I noticed a bug where flyers were unconscious with bleeding but weren't taking any damage from their injuries.
Ark Builder  [作者] 10 月 7 日 上午 6:38 
Marlon asked why there aren't any new creatures, and i just use base game models.

Answer is I don't know 3d modeling today, I just know coding lol

If any 3d artists want to add new creatures and will give me permission to add them to the mod, I'll gladly credit and do so

And once my other SAD mods are in a better state, learning3d modeling is on my to do list
Ark Builder  [作者] 10 月 7 日 上午 6:36 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Marlon 10 月 6 日 下午 7:45 
Não consegue fazer novos animais gigantes? Sei lá, dinossauros, dragões hehehehe
Ark Builder  [作者] 10 月 6 日 下午 4:28 
I got distracted by not just fixing the bug, but adding a feature or two....
TL:DR I'm copying the Projext-X repaired "Biology" Skill to this mod
Which means a new crafting bench and researches

One of which will unlock the below the WiP bar on your tames showing a species "exact" pregnancy chances vs the max that evolution could be.

https://imgur.com/a/ajXzg13

(I'm also going to include that flag making sure the robots w/ fuel/poison/etc require you to have observed them first to avoid them blocking your screen.)
Rogue Huntress 10 月 6 日 上午 9:36 
I'm still having issues with tames not getting pregnant. The second I turned the mod off, I started having pregnancies again.

I really like the mod though. Any suggestions?
Sekret.Squirrel 10 月 5 日 上午 11:57 
HI, great mod!
Having an issue with a pop up top left corner during guardians scenario describing the consortium dudes with gas canisters. It's currently a game stopper as it won't go away for long and stops game interaction.