Space Engineers

Space Engineers

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Protonomics
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
1.037 MB
14 Oct, 2024 @ 10:36am
10 Sep @ 9:15am
4 Change Notes ( view )

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Protonomics

Description
This mod adds prototech scrap and frames to be brought at some the trade stations
20 Comments
Stonelords  [author] 12 Sep @ 12:34am 
oh yeah one station i accidently had it down twice cause some stations do sell and buy scrap by default now
Bigos72 11 Sep @ 8:48pm 
Two items with different prices for Prototech scrap have appeared in the trading station. Is this an error, or can it now be sold without mod?
Stonelords  [author] 10 Sep @ 9:19am 
okay the mod now updated with all the new changes to the stores
Stonelords  [author] 10 Sep @ 8:44am 
oh yeah didn't think about that will get it fixed asap
WhiteAgent 10 Sep @ 8:31am 
So... There's no food or seeds spawning on the stations' trades when I have the mod on the world. Hopefully we get a fix soon?
Houstonruss 24 Nov, 2024 @ 11:01am 
Thanks for the fix.

For anyone looking at this mod, frames are between 100k-200k ea
Stonelords  [author] 24 Nov, 2024 @ 1:35am 
should be fixed now i thought id fixed it last night but seams like it didn't update it
Jagdfrettchen 24 Nov, 2024 @ 1:17am 
@Tekner you saved my Life!! Honor! Thank you!
Tekner 23 Nov, 2024 @ 1:29pm 
In case it takes some time for Stonelords to update the mod, there is a quick fix for the crashing that is occurring after the 11/23/25 update.

Simply open up the workshop\content\244850\3348823795\Data\PhysicalItems.sbc file for this mod and make sure the last three lines look like this:

</PhysicalItem>
</PhysicalItems>
</Definitions>

The recent update forgot to close the <PhysicalItems> element as you will notice.
SK 23 Nov, 2024 @ 1:29pm 
The latest update crashed on game load. The log says there is missing closing tag in PhysicalItems.sbc.

To fix the crash, open the file [steamapps]/workshop/content/244850/3348823795/Data/PhysicalItems.sbc and add the missing closing tag on line 25:
[code] </PhysicalItems> [/code]

(by the time you read this comment the author may have fixed it though.