Left 4 Dead 2

Left 4 Dead 2

440 ratings
Nightmare Essentials
   
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Infected: Special Infected
Game Modes: Single Player, Realism
Items: Other
File Size
Posted
Updated
15.903 MB
11 Oct, 2024 @ 7:42pm
1 Sep @ 2:35am
101 Change Notes ( view )

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Nightmare Essentials

In 3 collections by yoru
NIGHTMARE
189 items
Crab Shooter [Abandoned]
120 items
Eveningmare [Versus]
171 items
Description
This is not meant to be used as standalone, this is for N-pack only.

You can one shot almost everything.
But you go down just as fast.

It is encouraged to quickswitch weapons, because it's fun.

My own scripts are largely basic cvars, gamemode edits, & overall balance.
This changes or improves upon some existing scripts, combines or tweaks them.
I'm disgusted by vanilla's artificial difficulty that turns enemies into bullet sponges.
L4D's meta is always shotguns & melee, my mod changes that and spices things up.
All weapons & items are now viable, each gun & item serves its own distinct purpose.

This overall changes are;

- Witch & tank HP, AI, dmg, speed.
- Weapon magazines, dps, recoil.
- Minigun, and explosion damage.
- Friendly fire, reserve ammo, textures.

Movement speed with all melee and tier 1 weapons is 200-220.

Enfield (Scout) has a chance to replace a tier 1 shotgun at the start.
Pipe bombs function as frag grenades, they have a very short fuse.
Chrome is accurate but less powerful, pumpshot is the polar opposite.
The witch serves as a penalty for rushers, you must always group up.
On casual difficulty friendly fire is disabled, and witches cannot instakill.
Tanks are very weak to explosions, look for pipe bombs or propanes.

My mod is balanced for all difficulties, you can switch it down to your skill level.
For example Tank HP is difficulty based, refer to gunfire damage values.

Casual - 40.000k
Remedial - 60.000k
Aggressive - 70.000k
Nightmare - 80.000k

Credits;

Chimi for reload mechanics, fixing scripts and helping make my own slop.
Pipe bomb explosion damage made by Nescius, makes explosions useful.
Realistic damage with friendly fire vscript lazily used as a base for guns.
CHAOS for the short beta inspired pipe bomb fuse, can't live without it.
Tank Enabler made by RF, a very simple boss prohibit disabler, not much.
Weapon Weight Script has been tweaked to replace tactical movement.
Survivor Defib Ragdolls taken and adjusted to use unsafe positions by default.
Dynamic Light, molotov glow radius increased, pipe glow off, optimization.

Special tanks to Rayne and Uni for actual feedback & various help.