Garry's Mod
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point_message Multiplayer Fix
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Build, Cartoon, Roleplay
ファイルサイズ
投稿日
更新日
3.040 KB
2024年9月20日 9時43分
2024年10月13日 15時00分
7 項目の変更履歴 ( 表示 )

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point_message Multiplayer Fix

NextKurome76TheSoldier 作成の 2 件のコレクション
Quality of Life addons
47 アイテム
Addon patches for issues that only NextKurome can relate to
30 アイテム
解説
Fixes the built in developer entity that displays messages when you walk close to them to work with other players rather than only the server operator.

More QoL addons

Tags: dev, music, button, admin room

make sure to check out my other addons if you are interested.
My Workshop Addons
14 件のコメント
Coffee 2024年11月8日 14時00分 
heey can you make an mod that when npcs take damage (or die) by explosions they catch on fire?
cri2010ita 2024年10月23日 10時29分 
what are the maps in the screenshots?
A1steaksa 2024年10月9日 11時39分 
Fair enough. I'd see my proposed behavior as an improvement, but if the goal is to mimic the original behavior then I agree with you
NextKurome76TheSoldier  [作成者] 2024年10月9日 11時38分 
the original point_message doesnt vanish when the camera is out
A1steaksa 2024年10月9日 11時23分 
Hiding the message when the camera is out is desirable behavior.

There are no instances where I take out the "hide all hud elements" weapon (The camera) and think "I sure am glad it didn't hide all of the hud elements"
NextKurome76TheSoldier  [作成者] 2024年10月9日 10時44分 
its intended to draw over things since its a developer message, the drawhud hook would stop rendering when the camera is out

i could however add the convar
A1steaksa 2024年10月9日 10時34分 
It would be helpful to include an option to set the font size with a convar.

Additionally, I would recommend changing your render hook, as the current one renders on top of the game's menu and loading screens which is not ideal
NextKurome76TheSoldier  [作成者] 2024年10月8日 10時31分 
ended up changing it anyway on 2nd thought, it did look cooler and authentic
NextKurome76TheSoldier  [作成者] 2024年10月3日 7時37分 
it didnt really look good and didnt fit the size the 3d2d screen was set at