Victoria 3

Victoria 3

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Submarines Expanded
   
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4.156 MB
19 Sep, 2024 @ 2:24am
19 Jun @ 5:52pm
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Submarines Expanded

In 1 collection by DoctorFosterGloster
Doctor's Flavour and Expansion Mods
5 items
Description
Updated for 1.9!


ALARM!

This mod expands the game's submarine content, adding new technology, a new port defence mechanic, and new combat unit types.


  • 5 new technologies relating to submarines and naval warfare, which improve the performance of submarines and convoy raiding modifiers;
  • Submarine raids on your ports, when your enemy has submarines in its navy;
  • Port defences, when you have invented naval mines tech;
  • Split the vanilla submarine unit into experimental submarines and motorised submarines (which requires combustion engines and self-propelled torpedoes to build).
  • Events to sink an Ocean Liner (inspired by the U-20 sinking of the RMS Lusitania).
  • Replaced base-game events and journals to reflect the addition of motorised submarines.

Upcoming update will include new events and graphics.



If you want to play this mod with Timber to Steel - Naval Expansion, you can subscribe to this compatibility patch on the workshop. Make sure you read the load order in the patch description. The patch integrates this mod into the naval system created by indexo4 (the author of TTS).

This mod is not yet optimised for multiplayer - playing multiplayer may encounter issues with the port defence journal. Other aspects will work fine.

Happy hunting!

Popular Discussions View All (1)
0
19 Sep, 2024 @ 2:45pm
Suggestions / Bug Reports
DoctorFosterGloster
13 Comments
DoctorFosterGloster  [author] 19 Jun @ 5:55pm 
Have updated to 1.9, and included bug fixes
DoctorFosterGloster  [author] 4 Dec, 2024 @ 3:08pm 
@Scottish Rascal I haven't had time to update this yet (working to get our NZ/AUS one up to 1.8) so will do after. However I've found that that previous bug is an issue with the game reading vanilla files instead of this mod's, so it should be a simple fix... will aim for an update next week sometime :)
Scottish Rascal 30 Nov, 2024 @ 3:44pm 
@DoctorFosterGloster has this update already been enacted? Or do you intend to do so at some point? And what about the Compatch?
DoctorFosterGloster  [author] 18 Nov, 2024 @ 1:40am 
@Scottish Rascal thanks for letting me know! - sounds like a bug. I will need to update the files to fix it.
Scottish Rascal 10 Oct, 2024 @ 1:21pm 
Hey man, I have noticed that even tho I have a Fleet consiting of more and 30% Motorized Subs i can only do Submarine Wolfpacks if I field Experimental subs instead, this has to be some sort of mistake no? Could you help me out here or just tell me what i did wrong? Im playing with Timber and Steel and Compatch FYI if that makes a difference.
DoctorFosterGloster  [author] 27 Sep, 2024 @ 5:25am 
@Marquis De Sade thanks for letting me know. I'll have to make a compatibility patch to make them work together
Silent Heaven 26 Sep, 2024 @ 10:09pm 
When I try playing with Industry Expanded, the military research is missing
DoctorFosterGloster  [author] 24 Sep, 2024 @ 5:14pm 
@nolan.syag - thanks! Have made a patch, and have put it into the description of this mod :)
Honor 24 Sep, 2024 @ 3:13am 
Great mod, really adds a lot of missing detail to the naval side of the game. Can't wait for the compatch for timber to steel. :)
DoctorFosterGloster  [author] 24 Sep, 2024 @ 2:28am 
@Taylor cheers! :)