Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Ptarmigan Mass Crabbing Vessel - Extreme Realism
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File Size
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7.719 MB
9 Sep, 2024 @ 3:24pm
27 Jul @ 9:12pm
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Ptarmigan Mass Crabbing Vessel - Extreme Realism

Description
This boat has been made to be super interactive and super multiplayer friendly meaning a crew of 2 can easily stay busy all the info you need for start ups etc can be found in the operations manual down bellow.



Read the PTARMIGAN User Manual Here! (PDF)
this boat was made for people who enjoy complicated and realistic systems if you actually want to operate the build read the manual if not dont complain.
[drive.google.com]



NOTE:
infinite electric MUST be OFF for this boat to work correctly so no theirs not any way to turn of the sirens if infinite electric is turned on.

quick de bug
- Not primed long enough note it needs to be held for 15 in game Seconds if the games slowed down you may need to hold
it for longer.
- Main Engine start up boost pumps are ON
- diesel throttle not working? flip the engine into run mode not start
- Main motor is fluctuating and boats stooping and starting? turn the diesel throttle up
- did you get hydraulics up and running but now they aren't holding pressure? if the gens are in auto throttle mode they wont be very reliable for hydraulic pressure if your batts at max charge so just change the pump to the main engine that pump will always work as long as the engines running.



We really hope you enjoy we had lots of fun building this and designing all the systems Note: if somethings not working its 99.99% you user error so refer to the manual if your having any issues don't just comment its not working.

Alistair
[linktr.ee]



Pengu
[linktr.ee]



Please dont just comment its broken its 100% not we wouldnt upload a build that doesnt even start please just read the manual
166 Comments
Alistair  [author] 20 Sep @ 8:31am 
when you get use to it you can get it up in probably 2 minutes alone, i also built it with pengu so we had two people which would make it go way faster but we also knew the system (at the time) very well which made it a lot faster. we tried playing around with this a few weeks ago and it took probably 10 minutes to get going also not referencing the manual lol
Tofu 20 Sep @ 6:43am 
because for me it takes abt 10 minutes but thats probably because im to stupid with high realism ships.:steamhappy:
Tofu 20 Sep @ 6:39am 
Interesting but how long should the average start up take?
Alistair  [author] 13 Sep @ 9:09am 
thanks, nope no way in hell im going through my old logic again.
Tofu 13 Sep @ 2:27am 
It's a good ship but i got a kinda dumb question, Is there ever gonna be a version for smooth brains?:steamthumbsup:
Alistair  [author] 8 Sep @ 5:04pm 
Thanks!
Real 8 Sep @ 6:54am 
This is just amazing
Alistair  [author] 6 Sep @ 3:21pm 
it doesnt actually ever sink
tj091120 6 Sep @ 8:05am 
So that they can never roleplay the way too fast sinking, and still need to listen to that sirens shouting even at the bottom of the ocean
tj091120 5 Sep @ 4:35pm 
Another thing, please make the sinking in under 3 minutes