Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
Maybe a patch for Immersive Diving Gear is something to look into?
Error in StatusEffect config - item prefab with the identifier "nuclearfallouremitter" not found.
how do i fix that, overrides?
Great work on the Shock Ranger Corps armor set — the design is excellent! However, there's a problem with how the AI interacts with it.
Currently, the AI treats the armor suit as a diving suit, so they insert oxygen tanks into the suit. But the armor suit doesn't consume oxygen, and the helmet isn't recognized as a valid container for oxygen tanks either. As a result, bots eventually run out of oxygen and suffocate.
To fix this, I recommend either:
Making the armor suit itself consume oxygen like a diving suit,
or
Configuring the helmet to function like a diving mask, so the AI can place oxygen tanks in it.
This would make the armor set more AI-friendly and prevent accidental deaths during bot-controlled missions.
looking forward to updates!