Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Maybe a patch for Immersive Diving Gear is something to look into?
Error in StatusEffect config - item prefab with the identifier "nuclearfallouremitter" not found.
how do i fix that, overrides?
Great work on the Shock Ranger Corps armor set — the design is excellent! However, there's a problem with how the AI interacts with it.
Currently, the AI treats the armor suit as a diving suit, so they insert oxygen tanks into the suit. But the armor suit doesn't consume oxygen, and the helmet isn't recognized as a valid container for oxygen tanks either. As a result, bots eventually run out of oxygen and suffocate.
To fix this, I recommend either:
Making the armor suit itself consume oxygen like a diving suit,
or
Configuring the helmet to function like a diving mask, so the AI can place oxygen tanks in it.
This would make the armor set more AI-friendly and prevent accidental deaths during bot-controlled missions.
looking forward to updates!