Project Zomboid

Project Zomboid

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More Difficult Zones (B41/B42)
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9.238 MB
2024年9月6日 10時47分
3月24日 9時44分
12 項目の変更履歴 ( 表示 )

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More Difficult Zones (B41/B42)

解説
Custom Difficulty for Maps and Zones


Core Mod
More Difficulty Zones
  • Submods created for Build 41/42 compatibility. This is so existing saves and servers that use the base mod don't get bricked. Switch over to the B42 mod which has all the new features!
  • You can custom define your zones via the World Map! Just right click, set the corners, set the zone info, and you're good to go! This works in SP and MP!
  • Integration with More Difficult Zombies. Control the Zombie settings in each zone! You can change sprinters %, cognition %, pinpoint hearing %, and health values! Subscribe to the More Difficult Zombies Mod!
  • Sandbox controlled difficulty values for tiers 1/2/3/4/5

The purpose of this mod is to define tier zones around parts of the map where difficulty should be increased. There are 5 tiers of difficulty with Tier 1 being the easiest (no difficulty scaling) through Tier 5 which has the highest difficulty level. Tier difficulties are controllable via sandbox settings. The net effect is a dynamic scaling based on zone that simulates Tough Zombie settings. A 0.5 tier zone multiplier for damage essentially doubles zombie health.�

The tier difficulty settings modify melee weapon damage (min/max dmg, critical chance, and critical damage multiplier). Default sandbox settings are 1.0 / 0.85 / 0.7 / 0.55 / 0.4 for Tiers 1/2/3/4/5, respectively.�

The tier difficult settings for range weapon debuffs is based on the damage multiplier for tier zones and will be further affected by Aim skill level and character traits (Brave, Desensitized, Cowardly, Short Sighted, and Eagle Eyed). In a nutshell, players who have high levels of aim combined with brave/desensitized should find it much easier to aim and maintain green outlines while nimble-aiming backwards. Players with lower aim and negative traits will find it much tougher to aim.

Requires MoodleFramework
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859296947
Requires MapMarkerSystem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3413696009

Sub Mod
Zombies Drop Loot Based on Zones
  • Sandbox controls for rarity and item list

Added OZD-Zones module which enables zone-based loot drops from Zombies. The items are sandbox controlled, you just enter the item into the sandbox string (e.g.- Base.Katana;Base.Machete;Base.Axe) using Module.Item separated by ;. The Zombie drop chances are integer values you set based on a 1/n drop chance. So in Tier 4 if you use n=1000, you have a 1/1000 chance to drop any of the items input into the Tier 4 loot pool. Just make sure you add OZD-Zones to the mod list.


This mod is compatible with existing saves and has been tested in both singleplayer and multiplayer.
This mod may not play well with weapon overhaul mods that overwrite weapon stats, e.g. Simple Overhaul Melee Weapons.
This mod will work for any weapon or gun mod that just adds items to the game.


This mod is originally created for use on the Sunday Drivers server. Come experience one of the best PvE Zomboid servers out there!
https://discord.gg/sunday-drivers

Also shout out to the lovely folks at Project Apocalypse! Hop on to PARP for all of your Zomboid Role Playing needs!
https://discord.gg/projectapocalypse

If you have any questions you can find me on the Sunday Drivers discord!

[theindiestone.com]

Workshop ID: 3325808670
Mod ID: MoreDifficultZones
Mod ID: MoreDifficultZonesB42
Mod ID: MoreDifficultZonesB42
Mod ID: OZD-Zones
Mod ID: OZD-ZonesB42
Mod ID: OZD-ZonesB42
人気スレッド 全て表示 (5)
1
2024年9月9日 16時48分
Portuguese Translation
Refúgio Z
1
2024年9月9日 16時48分
Russian Translation
HeLLDaN
1
2024年9月8日 17時19分
Polish Translation
Kaofan
88 件のコメント
theYuis 10月7日 15時06分 
Cant get it to work, no options appear on the map, here is my mod list: https://drive.google.com/drive/folders/17yt71wXmino2j-Ah4HpK9Elw-JHiZVLL?usp=sharing
EtherealShigure 9月29日 16時52分 
yo that Scanline error crashed the game to desktop


the issue is caused by the Poster.png being over 256x256
And Heavily Corrupted
hea 9月27日 1時32分 
Just saying that this mod always get error when open Mods from main menu:

3325808670\mods\OZD-ZonesB42\42\poster.png
Caused by: java.io.IOException: invalide filter type in scanline: -59
zombie.core.textures.PNGDecoder.unfilter(PNGDecoder.java:791)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:344)
zombie.core.textures.ImageData.<init>(ImageData.java:335)
Rick Grimes 9月19日 23時58分 
compatible with Random Zombie?
lect  [作成者] 9月12日 13時01分 
@therokito
Toxic doesn't do anything. It's a carryover from Sunday Drivers (the server I wrote the mod for). I will be removing this checkbox in a future update.

@Zeta
Pinpoint doesn't extend the range of hearing. A pinpoint zombie will go to actual precise position.

@Cashya
It will remain the same, the defined region is saved within the global mod data. Chunk reset will be fine.

@sonyets
You need to use the More Difficult Zombies mod, in retrospect I should just add it to this mod and be done with it.

@Kr¡tZw!nG
Map Marker is a courtesy requirement, since I use Elyon's method to neatly draw lines on the world map. You draw the zone using right click on the world map.

@Its Over 9000!!!
Probably, but I'm going to overhaul the mod with some more customization and features (hopefully soon) that will let you do what you are suggesting.
Its Over 9000!!! 9月10日 6時58分 
Is it possible to somehow make the entire map such a zone?
Kr¡tZw!nG 8月31日 9時33分 
I created a zone using the map marker system, but when I right click on the map, I don't see anything related to your mod. I am using all the required mods in the right order so I don't know what it could be
OWL 8月26日 6時01分 
@lect Hello! Can I use your work to remake this mod for a private server? If you agree, I will include a link to your original work in the mod's description.
sonyets 8月24日 8時23分 
I am having an issue, I am setting sprinters 100% just to test and zombies wont sprint
Cashya 8月12日 17時08分 
if i define a region in-game, where will it be saved? if i reset the chunk by zomboid chunk cleaner, will my previously defined region be lost?