Barotrauma

Barotrauma

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Immersive Handcuffs
   
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31 Aug, 2024 @ 1:26pm
16 Aug @ 5:43am
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Immersive Handcuffs

In 1 collection by _]|M|[_
Barotrauma Deathwish
64 items
Description
Info:
With Immersive Handcuffs you no longer have to stun a character, drag the handcuffs into their inventory and then carefully click the small bar above the item slot to handcuff them while hoping they don't get up before you can do so.
(However there is a patch listed further below if you prefer to require stun to handcuff)

Cuffing:
  • Have "Handcuffs" in your inventory.
  • Grab the person with your health menu keybind.
  • Click on the "Handcuffs" in your inventory or press your hotbar keybind to quickly cuff the person.

Uncuffing
  • Have a "Handcuff Key" in your inventory.
  • Grab the person with your health menu keybind.
  • Click on the "Handcuff Key" in your inventory or press your hotbar keybind to quickly uncuff the person.
  • The "Handcuffs" will drop on the floor and the person is stunned for 4 seconds, allowing you to quickly pick up the cuffs and leave the room in case you're trying to lock them in a brig or prison cell.

Additional Features:
  • Arresting System:
    Security officers will now put you into jail cells when arresting you.
    You can be bailed out if a fellow crew mate pays 500 mk to the jail guard officer found at administration.
    If the station does not feature jail cells, you'll instead be transported back to the submarine and temporarily banned from entering the station. Entering the station while you're banned will result in immediate arrest and reputation loss again.

  • Bounty System:
    It is now possible to arrest NPCs (both friendly or enemy) and bring them with you.
    Caught any outlaws? Bring them to a military station and hand them in for a nice reward.
    Playing with DynamicEuropa and arrested some outpost dwellers? Bring them to a Pirate Haven and sell them to the pirates.
    But beware: Arresting someone while their allies can see you will greatly upset them!
    The NPC to hand your arrested people to can usually be found in the administrative modules.

  • Brig System:
    You can now lock people into your brig and they will stay there even after loading screens.
    Using the new "Security Whistle" item which can be obtained from merchants, you can now instantly send anyone handcuffed in your submarine directly to the brig. Use it either via health menu or by standing within 1m of a handcuffed person and using the item.
    Requires a compatible submarine with a room called "roomname.brig" and a spawnpoint set to "Human" with the spawn point tag "brig" inside it.

  • Mission Adjustments:
    Prisoner transports have been adjusted to work with the rework of handcuffs and prisoners may now try to bribe you to free them.

  • Custom Sounds:
    Cuffing and uncuffing now plays some fitting sound effects.

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Compatibility and other Patches:
Read the description of these patches for load order instructions!
- Stun Required Patch

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Load Order:
- Immersive Handcuffs
- Neurotrauma or any other mod that overrides Handcuffs or Prisoner Transport missions
63 Comments
Freedomer 4 Sep @ 9:02am 
Oh, that's it. What a pity, there's no point in sparing the Europeans. Regarding Performance Fix, yes, you're absolutely right, it's installed. Thank you very much for your answer!

By the way, have you thought about making a FAQ? I see you have a lot of questions and answers in the comments.
_]|M|[_  [author] 3 Sep @ 9:42am 
@Freedomer: Separatist and Coalition will not reward bounties for their enemy faction. I can't detect which faction the NPC is from reliably so they will only check and pay for actual bandits from missions and abandoned outposts.

As for the issue regarding the team switching. Are you perhaps playing with Performance Fix?
It might cause some timing issue which may skip triggering the event or applying a tag and thus the switch fails. Could potentially be fixed if all the handcuff item identifiers are added to the high priority item list. So just in case you're using it and want to add them to high priority, these are the item identifiers:

handcuffs
handcuffsspawned
handcuffsequipped
reinforcedhandcuffsspawned
reinforcedhandcuffsequipped
handcuffkey

Not sure if Performance Fix may also impact proper execution of event code.
Freedomer 3 Sep @ 5:10am 
I don't quite understand something. First, those I capture don't join the player's team on the first try; I have to do some manipulating, drag the prisoner, release them, and arrest them again until they join my team. Another thing: I captured Europeans, brought them to the Separatists, and the Separatists told me that they had no one to give me.
_]|M|[_  [author] 11 Aug @ 3:21am 
@oda: I would need a crash report to see what's causing the crash, but it's highly unlikely to be caused by Neurotrauma as the mod was tested on Neurotrauma sessions and was running fine, except for not being able to handcuff someone with dislocated/broken arms.

@Hemlock: I honestly forgot that talent even exists... So I'm not sure as that's untested.
Hemlock 10 Aug @ 4:58pm 
How does this interact with the security officer trait that gives money and XP for hostile NPCs arrested?
oda 8 Aug @ 2:55pm 
any chance you'd be willing to make a neurotrauma compatibility patch? (:0

in my load order the server crashes on transition if at least one player has a security whistle in their inventory, not sure if related!
Eldritch 7 Aug @ 3:17am 
Keys are universal as long as someone else can find/ make one and uncuff you.
Soulhaste 6 Aug @ 10:27am 
soooo what do I do if I handcuff myself or someone and lose the key?
Eldritch 16 Jul @ 7:39am 
I mean, you don't need to carry around the handcuff key unless you're uncuffing someone. You can leave one/others in a secure locker and retrieve it when the time is necessary. I don't know your game/server schema, but that also prevents players from killing/knocking out a security guard and thus having the ability to free anyone previously cuffed by looting them.
Pawsy 16 Jul @ 7:14am 
i mean i used to rarely carry handcuffs since i had to knock the person down but now i want to carry it all the time since i dont have to knock the person down in order to cuff em which makes it more fun to cuff people ;w;