Space Engineers

Space Engineers

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Large ring rotors with central tunnel
   
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
1.120 MB
2014 年 10 月 25 日 下午 1:39
2015 年 5 月 31 日 上午 3:46
11 项改动说明 ( 查看 )

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Large ring rotors with central tunnel

描述
IMPORTANT NOTE:
Before subscribing to this mod be sure to check out DX11-ready Two-ended Motors,
ShaoCorp Rotors and Rotor Variety first, as those offer similar functionality while being smaller and not having as many issues.

DESCRIPTION:
These very large rotors with a walkable 1x1 and 3x3 tunnel in the middle are primarily intended for ships and stations with rotating modules. Both 3x3 tunnel and compact versions also have 4 conveyor doors (2 on opposite ends of the stator + 2 on the sides of the ring) to facilitate cargo transfer among both fixed ends of the rotor and the ring itself.

Known issues:
  • Clicking "Detach" button in the Control Panel will break the rotor permanently with no way to re-attach the ring in-game,
  • It is possible to clip into rotor from outside in a couple of places, due to physics engine limitations,
  • The tunnel isn't airtight, again due to engine limitations. To pressurise the tunnel, surround the rotor with force fields,
  • Sometimes a ring will spawn off-centre. Placing any block on a ring appears to fix this,
  • Blocks cannot be built directly inside a tunnel (and due to the same reason, any attempt to use merge blocks in the tunnel will fail). The workaround is to build those blocks as a separate ship and then anchor them to the main vessel via landing gear,
  • The 3x3 tunnel rotors placed prior to 8 nov 2014 might break and need to be replaced,
  • The compact rotor doesn't have construction stages yet.

Edit 26 oct 2014: Added even bigger rotor with 3x3 tunnel.

Edit 4 nov 2014: (Very crude) Construction stages added.

Edit 8 nov 2014: After examining some pre-made models decided to retract my previous statement about cargo transfer being impossible and converted 3x3 tunnel version into an advanced ring rotor. The 1x1 tunnel version will remain a regular one for balance and realism reasons. Also increased maximum torque of both rotors to 300 MN*m (use at your own risk) and cleaned some misaligned textures.

Edit 2 mar 2015: Shamelessly stole SquallTemnov's concept[forum.keenswh.com]. Also added separate G-menu category.

Edit 30 may 2015: Fixed "black box" issue in DX11 mode.

Special thanks to:
  • Harag for his modding tools[forum.keenswh.com],
  • Keen Software House, for providing a convenient square of just the right size in the middle of the rotor model.
57 条留言
j_south 8 月 8 日 下午 3:04 
NO LONGER WORKS
Woboosh 7 月 21 日 上午 11:29 
@KarlThorsten89 Found a fix!
Just enable unsafe torques in world settings and it should work fine :3
KarlThorsten89 6 月 18 日 上午 7:54 
Seems to be a bit broken now. I can't adjust the torque manually with the slider, and right-clicking on the slider puts it at a number too long to even be displayed, which then breaks the rotor - any rotor from this mod in use - and sends parts flying at the speed of Clang.

So this mod can be considered broken, at least on my end. I do not know if others will have the same problem.
Ebonhand 1 月 29 日 下午 7:30 
video set to private.
LeoCraft20 2024 年 5 月 31 日 下午 11:50 
updating the texture/model would be great as far that i know its the only ring motor mod wich should be kept up to date
Woboosh 2024 年 2 月 22 日 下午 12:15 
Still works...
HotshotJimmy 2023 年 10 月 4 日 下午 3:11 
Might be old, might be out of date but it still works. Will always be a favourite of mine.
Knsgf  [作者] 2023 年 5 月 4 日 下午 12:23 
Not possible.
silver_crawl02 2023 年 5 月 4 日 下午 12:02 
if your still here, can you make a piston version?
Mr. Z 2022 年 1 月 19 日 下午 10:27 
I can confirm he absolutely will strike the moment you turn your back, I made a big ass rover with some fancy stuff, looked away for a moment, and I hear some horrible noise, I turn around again and half of my creation is gone, the other half is in the ground, in a large hole which I assume the missing half was sacrificed to make via impact.