XCOM 2
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EvilBob's Dejanker
   
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4.372 MB
22.8.2024 klo 17.11
27.8. klo 17.01
21 muutosilmoitusta ( näytä )

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EvilBob's Dejanker

1 kokoelmassa, tekijä EvilBob22
EvilBob's Cosmetic Only Mods
10 luomusta
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Inspired by, and similar to, the Avenger Dejanker mod, this mod is an attempt to fix up and improve some of the "good enough" graphical stuff out there. And, it now also includes broken/missing text entries. The original Avenger Dejanker is not required, but will work together and is recommended.

Most of the things affected are helmed by people who, as far as I'm aware, have stepped away from modding XCom 2, so the updates are unlikely to occur without this mod. For the ones that are still active, I've made sure to give them a chance to see any changes first. This mod is safe to add or remove at any time.

Mods Changed
Full list of changes with links here, summary below.
  • Base Game
    • ADVENT Lightning Reflexes dark event changed to show the lightning reflexes icon, instead of lightning hands
    • Several text updates provided by Zelfana
    • Config error that removed a photobooth quote from male sharpshooters fixed. Also applied to a couple of mods that copied the broken config
  • Ash's ADVENT Warlock
    • Icon for the "Night Terrors" trait copied from More Traits Enhancements and Bridge (if that mod isn't loaded)
  • TheAxeMod
    • Mag tier throwing axe ("Combat Cleaver") had the name used in abilities and its description switched
  • Black Ice Codex
    • Black Ice Quarantine ability icon changed to a person behind caution tape
  • Cerberus Sectopod
    • Description text changed to not be a copy of the Reaper Banshee
  • Celatid Alien
    • Fixed some misplaced pixels in the upgrade arrows of the Mk2 and Mk3 deployable celatid turret armory icons. Turned off SRGB* for all three tiers.
  • Ericpar's HealBomb
    • Changed the ability icon so that the "+" is on the grenade itself to be less covered by the in-game use count. Also added a mini medikit above the line of the use count overlay.
    • Armory icon changed to include the blue glow and has SRGB turned off*.
  • Extended Perk Pack (and derived mods)
    • Changed the "Corpsman" ability to not look like a bonus inventory slot icon
  • The Flood: Replace the List
    • Fixed missing name for Flood Tank Form
  • Heavy Barrel Gun Attachments
    • Fixed broken icon links for tier 2 and 3 upgrades
  • The Hive More
    • Corrected text mentioning "Civilains" or "Civilans"
  • IronLordByron's Resistance Order Overhaul
    • Text on "Incite Power Vacuum" listed a time reduction of 336 days instead of 14 days (which is 336 hours)
  • LOS Preview
    • Ability icons all have a little question mark added to them and have been moved to the far right of the ability bar.
  • Lost2Ork
    • Fixed blank names on Deff Dreads and one type of Gretchin
    • Gave Ork-appropriate names to all their weapons
    • New icons for all projectile weapons
    • All mod-specific abilities given names and brief descriptions
  • Mitzruti Perk Pack (and derived classes)
    • New ability icons for Medispray (spray with crosses in it) and Medishot (cross with a target in the center)
    • New throw/launch icon for Adhesion Grenade mimicking the grid effect seen on enemies hit by it
  • LW2 Secondaries
    • Fix for images broken by later mods: Wrist-Mounted Grenade Launcher, A Better Barracks, or A BetterBarracks: TLE
      • Beam combat knife
      • Beam sawed-off
      • Mag sawed-off
      • Sawed-off reload ability
  • More Traits
    • Trait icons copied from More Traits Enhancements and Bridge (if that mod isn't loaded)
    • Missing text on in-mission popups for Insubordinate and Perfectionist traits also copied from More Traits Enhancements and Bridge
    • Typo in Insubordinate's name ("Insurordinate") fixed
  • MOCX Initiative
    • Added missing text usually only seen in informational mods like Yet Another F1
  • Muton Enemy Pack
    • New armory and ability bar images for the Ceasefire grenade, inspired by the Chimera Squad version
  • Necromancer (and derived classes)
    • Insect Swarm ability icon changed to an insect swarm
    • Most other abilities updated in the "Life and Death" abilities update
  • Psionic Melee
    • Item names changed to "Psi Shard Gauntlets" etc. and text updated. Only applies when Prototype Armory is active, making items are single-build.
  • Purifier Grenades Fix
    • New grenade had no text
  • Requiem Legion
    • New armory image for Alien Nanomedikit, consistent with other Requiem items
  • Rescue Denmother (and derived classes)
    • New icons for Keeper abilities Reposition, Resupply Ammo, and Bandage Throw
  • Reusable Hunter Axe
    • Changed "Recoved throw axe" to "Recovered thrown axe"
  • Richard's Classes (and derived classes)
    • Richard's classes includes several different healing abilities, all have been updated
    • Field Medic, Extra Supplies, and First Aider, given unique icons, instead of all using the base game Field Medic icon
    • Fixed typos in ability descriptions for Distortion Field ("distrots") and Death Mark ("graning")
  • Superior Explosives
    • Plasma Warhead had a typo in the localization that broke the brief summary text
  • Surrender
    • Ability icon changed to a tattered white flag

*SRGB is enabled by default for all graphics loaded into the Unreal Editor. It should be on for 3D object textures, but in UI elements it makes them very dark. It's also an extra manual step to disable, so is easily missed.

Acknowledgement
Big thanks to nelVlesis and RustyDios for the original Avenger Dejanker. nelVlesis for the inspiration and RustyDios for the code (the code here is a little different, but started with a copy/paste of most of Avenger Dejanker).

If you like what I'm doing, you can leave a tip at my Ko-fi[ko-fi.com] page. It's not required, but I do appreciate it!
62 kommenttia
HKR31 27.8. klo 21.45 
Yep it works
Thanks for the fix
EvilBob22  [tekijä] 27.8. klo 17.03 
@HKR31 Unsubscribe and resubscribe to this mod (and undo the manual fix from earlier). It should work for you now.
EvilBob22  [tekijä] 27.8. klo 10.03 
Shoot, I knew that was a possibility, but the items in the wrist mounted grenade launcher looked the same, so I was hoping it wouldn't be a problem. (They must have different names or something.) Ah well, I'm reasonably certain I can get it to work with a change to this mod.
HKR31 26.8. klo 15.28 
I tried the manual fix, it fixed the combat knife and sawed off shotgun but broke the wrist mounted grenade launcher from that mod
EvilBob22  [tekijä] 24.8. klo 20.13 
Note that the manual fix will only work if the LW2 Secondaries mod is also loaded.
EvilBob22  [tekijä] 24.8. klo 20.12 
Yep, it looks like exactly what Zelfana was saying: there's a "UILibrary_LWSecondariesWOTC.upk" file in that mod and it's missing the mag sawed off and the mag and beam combat knife. The game is seeing it as a newer version and ignoring the version in the LW2 Secondaries mod. I have an idea of how to fix it automatically with this mod, I'll see if I can get it to work.

Meanwhile, you should be able to manually fix it if you want to give that a shot (although I haven't tried it to make sure):
Rename the file to something else that isn't being used (like "Broken_UILibrary_LWSecondariesWOTC.upk") in the version in wrist-mounted grenade launcher mod:

{SteamLibrary}\steamapps\workshop\content\268500\1525412642\Content\UILibrary_LWSecondariesWOTC.upk

That should "break" that file so the game no longer sees it, and it falls back to the one in the LW2 Secondaries mod.
HKR31 24.8. klo 9.23 
Can you have a look to see if a fix is possible?
HKR31 24.8. klo 9.19 
I found out what mod was causing the UI of sawed off shotgun and combat knife to break
"[WOTC] Wrist-Mounted Grenade Launcher"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1525412642&searchtext=wrist
HKR31 4.8. klo 14.30 
:steamthumbsup:
Zelfana 1.8. klo 9.30 
It must be your primary secondary setup, that creates separate primary versions of the secondary weapons. Or there is a content package conflict for "UILibrary_LWSecondariesWOTC", eg. another mod is also adding a package with that name but it isn't exactly the same. That is what would happen with ABB, for example.