Conquest of Elysium 5
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Thousand Sons Legion
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20 Αυγ 2024, 0:53
16 Απρ, 22:38
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Thousand Sons Legion

ΣΕ 3 ΣΥΛΛΟΓΕΣ ΑΠΟ Vorochi
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Search Tags: Warhammer 40k, Horus Heresy, Thousand Sons, Chaos Space Marines, Tzeentch, Daemons

Thousand Sons

The Thousand Sons Legion are the chief sorcerers of Chaos, with their nine Cults each representing a different aspect of Tzeentch's will. Their mechanics heavily involve the recruitment of cultists from their settlements, as well as the fielding of hordes of daemons and ranged Astartes automatons.

The recruitment of a Khenetai Blademaster early is of the utmost importance, as they and the Cult of Mutation are the only ones who retain the knowledge to ascend a mortal Thrall Wizard into true Astartes.

ToDo:
- Redo Astartes sprites
- Rubric variants
- Balance updates
- More rituals

Credits

Pink/Blue Horror, Changecaster, Flamer of Tzeentch, Screamer of Tzeentch, and Chaos Spawn sprites provided by Sombre, who can be found in their Dominions 6 mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3082462648&searchtext=warhammer

Community and Support

If you want to make a donation towards my continued work, or wish to commission any sprites, you can contact me via my Ko-Fi or my discord server:
https://ko-fi.com/vorochi

Discord server for this mod pack, intended for community discussion, multiplayer game hosting, as well as general news updates about the mods:
https://discord.gg/fE6sF89n44
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (2)
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2 Μαρ, 11:41
Suggestions
Vorochi
6
11 Ιαν, 7:23
Bug Reports
Vorochi
48 σχόλια
BadCub 12 Αυγ, 10:00 
Okay, thanks for the info!
Vorochi  [Δημιουργός] 12 Αυγ, 9:45 
Yes, they are intended to be in the frontline. They act mostly as fancy standard bearers, and are stationed appropriately- though the mod command to make them spread out ended up being rather finicky.
BadCub 12 Αυγ, 6:20 
Hello again. Are Icon Bearers of Tzeentch supposed to be frontline units? They are stationed in the frontline.
Vorochi  [Δημιουργός] 28 Φεβ, 13:31 
Major update today! Cultists and Renegades of Tzeentch have been completely revamped, and now behave much more similarly to those of the Lost and the Damned. The sprites are now entirely unique, with Tzeentch gaining access to new cultist Sorcerers and Icons, alongside lasgun-armed renegades and knife-wielding cultists. The cultist hordes of Tzeentch should now be much more able to hold their own against the forces of the Emperor and Xenos armies. As well, Rubric Marines have been made marginally cheaper to summon.
Lostxenomorfo 11 Ιαν, 10:22 
Sounds Fair, thanks!
Vorochi  [Δημιουργός] 11 Ιαν, 9:27 
As long as you're consistently proselytizing, the cults should produce far more troops than their upkeep
Vorochi  [Δημιουργός] 11 Ιαν, 9:25 
The cost numbers might well do with some tweaking, but the primary purpose of the cultists is to act as a frontline for your casters and Daemons. Unlike the Lost and the Damned versions, the non-proselytize rituals are less important, as your Sorcerers are perfectly capable of conjuring daemons.
Another major benefit is that tier 3 cults, accessible via Manipulation sorcerers, grant access to additional blessings without sacrificing settlements.
Lostxenomorfo 11 Ιαν, 8:44 
Been playing a few games as them and can't stop feeling that the cultist mechanic for villages is a bit weak. It's a bit micro intensive since you can't put one single ritual on repeat, and the cost per turn to the sacrifice ratio feels too low. Perhaps I'm understanding the concept wrong? Would like some help
Ortoblast 22 Νοε 2024, 3:15 
Sounds cool
Vorochi  [Δημιουργός] 21 Νοε 2024, 16:25 
Major update today, with a multiplayer version in the works relatively soon. Expect some bugs, I'll be working out the kinks as I receive feedback about the new content!