Garry's Mod
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Simplest Subtitles Framework
   
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Content Type: Addon
Addon Type: Effects
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18 Thg08, 2024 @ 10:23am
6 Thg10, 2024 @ 4:50am
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Simplest Subtitles Framework

Trong 1 bộ sưu tập tạo bởi MrSlonik
Simplest Subtitles
14 vật phẩm
Mô tả
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
72 bình luận
MrSlonik  [tác giả] 7 giờ trước 
@testlin387 You can find template in the description, feel free to make them!
testlin387 10 giờ trước 
how about "portal 2" subtitles text?
KOR_APUcard 18 Thg08 @ 10:34pm 
Why this is replaces HL2 default sound effects to other weird sounds? I didn't expect this will changes combine door locked sound to cellphone ringing sound.
c87nn 27 Thg07 @ 7:52pm 
Do subtitles work with entities?
Yakumo Koishi 7 Thg07 @ 10:20pm 
localization support?
Hidden 30 Thg06 @ 2:24pm 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24 Thg06 @ 9:36am 
how do we change the the text to english?
hanguyenquan 16 Thg06 @ 3:48pm 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26 Thg05 @ 3:59pm 
Damn, too bad. Alright, thank you
MrSlonik  [tác giả] 26 Thg05 @ 12:33pm 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.