Garry's Mod

Garry's Mod

394 oy
Simplest Subtitles Framework
   
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18 Ağu 2024 @ 10:23
6 Eki 2024 @ 4:50
4 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Simplest Subtitles Framework

MrSlonik tarafından 1 koleksiyonda
Simplest Subtitles
14 öğe
Açıklama
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
72 Yorum
MrSlonik  [yaratıcı] 2 saat önce 
@testlin387 You can find template in the description, feel free to make them!
testlin387 4 saat önce 
how about "portal 2" subtitles text?
KOR_APUcard 18 Ağu @ 22:34 
Why this is replaces HL2 default sound effects to other weird sounds? I didn't expect this will changes combine door locked sound to cellphone ringing sound.
c87nn 27 Tem @ 19:52 
Do subtitles work with entities?
Yakumo Koishi 7 Tem @ 22:20 
localization support?
Hidden 30 Haz @ 14:24 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24 Haz @ 9:36 
how do we change the the text to english?
hanguyenquan 16 Haz @ 15:48 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26 May @ 15:59 
Damn, too bad. Alright, thank you
MrSlonik  [yaratıcı] 26 May @ 12:33 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.