Garry's Mod
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Simplest Subtitles Framework
   
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Content Type: Addon
Addon Type: Effects
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18 ส.ค. 2024 @ 10: 23am
6 ต.ค. 2024 @ 4: 50am
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Simplest Subtitles Framework

อยู่ใน 1 ชุดสะสม โดย MrSlonik
Simplest Subtitles
14 รายการ
คำอธิบาย
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
72 ความเห็น
MrSlonik  [ผู้สร้าง] 11 ชั่วโมงที่ผ่านมา 
@testlin387 You can find template in the description, feel free to make them!
testlin387 13 ชั่วโมงที่ผ่านมา 
how about "portal 2" subtitles text?
KOR_APUcard 18 ส.ค. @ 10: 34pm 
Why this is replaces HL2 default sound effects to other weird sounds? I didn't expect this will changes combine door locked sound to cellphone ringing sound.
c87nn 27 ก.ค. @ 7: 52pm 
Do subtitles work with entities?
Yakumo Koishi 7 ก.ค. @ 10: 20pm 
localization support?
Hidden 30 มิ.ย. @ 2: 24pm 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24 มิ.ย. @ 9: 36am 
how do we change the the text to english?
hanguyenquan 16 มิ.ย. @ 3: 48pm 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26 พ.ค. @ 3: 59pm 
Damn, too bad. Alright, thank you
MrSlonik  [ผู้สร้าง] 26 พ.ค. @ 12: 33pm 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.