Garry's Mod

Garry's Mod

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Simplest Subtitles Framework
   
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18. aug. 2024 kl. 10.23
6. okt. 2024 kl. 4.50
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Simplest Subtitles Framework

I 1 samling av MrSlonik
Simplest Subtitles
14 gjenstander
Beskrivelse
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
72 kommentarer
MrSlonik  [skaper] 23 timer siden 
@testlin387 You can find template in the description, feel free to make them!
testlin387 25. aug. kl. 2.31 
how about "portal 2" subtitles text?
KOR_APUcard 18. aug. kl. 22.34 
Why this is replaces HL2 default sound effects to other weird sounds? I didn't expect this will changes combine door locked sound to cellphone ringing sound.
c87nn 27. juli kl. 19.52 
Do subtitles work with entities?
Yakumo Koishi 7. juli kl. 22.20 
localization support?
Hidden 30. juni kl. 14.24 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24. juni kl. 9.36 
how do we change the the text to english?
hanguyenquan 16. juni kl. 15.48 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26. mai kl. 15.59 
Damn, too bad. Alright, thank you
MrSlonik  [skaper] 26. mai kl. 12.33 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.