Garry's Mod

Garry's Mod

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Simplest Subtitles Framework
   
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Content Type: Addon
Addon Type: Effects
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5.553 KB
18 aug 2024 om 10:23
6 okt 2024 om 4:50
4 wijzigingsnotities (weergeven)

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Simplest Subtitles Framework

In 1 verzameling van MrSlonik
Simplest Subtitles
14 items
Omschrijving
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
70 opmerkingen
KOR_APUcard 18 aug om 22:34 
Why this is replaces HL2 default sound effects to other weird sounds? I didn't expect this will changes combine door locked sound to cellphone ringing sound.
c87nn 27 jul om 19:52 
Do subtitles work with entities?
Yakumo Koishi 7 jul om 22:20 
localization support?
Hidden 30 jun om 14:24 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24 jun om 9:36 
how do we change the the text to english?
hanguyenquan 16 jun om 15:48 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26 mei om 15:59 
Damn, too bad. Alright, thank you
MrSlonik  [auteur] 26 mei om 12:33 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.
Jariner 25 mei om 9:32 
suggestion, could custom subtitles also be shown when using cc_emit? as some source mods do use it.
Hidden 24 mei om 11:24 
Nice! By the way, I have a suggestion: If the sound that started a subtitle chain is no longer playing, don't play the rest of the chain.