Soulash 2

Soulash 2

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Electromancy Fixed & Nerfs
   
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17 Aug, 2024 @ 1:44pm
2 Sep, 2024 @ 3:02pm
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Electromancy Fixed & Nerfs

Description
​​Invictus' Electromancy FIXED & NERFED

This is a mod created by Invictus, i just fixed it to work with todays version

I first made this alternate version because i felt like the control and damage output was way to high
But i still wanted to feel like a powerfull electromancer, so i tuned down the stuns and knockbacks and kept damage output the same.
Also after a while i noticed i was not able to build the electromancer buildings or hire the electromancers so i fixed that and figured i might aswell share this with others untill Invictus updates hes mod.



Fixes


  • Fixed not being able to recruit electromancers
  • Fixed not being able to build electromancer buildings

Changes


  • Electromancer companions do not learn tempest, gets annoying when companions are knocking the player around. last game patch fixed this - fixed
  • Dazing Hits stun duration: 1.2 -> 0.6 Stamina cost: 5 - > 3
  • Lightning bolt stun 0.4 -> 0.3
  • Tempest knockback 4 -> 2
  • Thunderstrike stun 2 -> 1.2
  • Shocking grasp stun 1.2 -> 0.4



Full credits to Invictus and here is the link to the original mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3158097483





3 Comments
Injusticeiro 15 Sep, 2024 @ 9:06pm 
wait, electromancy buildings?
Shutori  [author] 2 Sep, 2024 @ 3:06pm 
@SpiralRazor Yes you are right, i updated the mod back to 2 knockback. I only had this because your companions using tempest would knock around the player. But this bug was patched :)
SpiralRazor 2 Sep, 2024 @ 1:44pm 
Mostly good changes but tempest is worthless with slow. In fact, in my testing....even 2.5 value slow is STILL worthless in game. It literally does next to nothing.