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Identical to version 1.0.6 except it remedies an issue with Cosmoteer 0.30.0a disabling mods AGAIN.
Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
Updated version number to prevent the game from disabling this mod. No other changes were made.
- 19 more ships added.
- Updated a few of the previously added ships.
- First ships to make use of electrum coils (only a couple).
- 19 more ships added and at least one old one fixed.
- 1 more ship added for future use.
- Maybe some other tweaks and fixes but I don't remember.
Also updated the supported version numbers.
I'm about half way now, mod contains around 100 of the ships from classic Cosmoteer for you to enjoy fighting right here in modern Cosmoteer :)