Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Kendji's Flavour Pack
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Tags: mod, campaign
File Size
Posted
Updated
1.208 GB
13 Aug, 2024 @ 1:57pm
28 Aug @ 6:52am
443 Change Notes ( view )

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Kendji's Flavour Pack

In 4 collections by Kendji
Kendji's Flavour Collection
7 items
Kendji's Personal Modlist I
14 items
Kendji's Personal Modlist II
18 items
Kendji's Personal Modlist III
31 items
Description
Originally an outgrowth of other projects for personal use and only renames of regions & characters. Now this has snowballed into balancing, new units, new buildings and other areas. Lots of new, Troy or modded units, factions modded, new settlement renames, character names, new flags and lots more. The aim is to be better than vanilla, imo the minor factions now feel like major factions. Originally not named Kendji's Flavour pack, not sure wheter to even publish this mod publicly, it was first named Kendji's Personal Overhaul (KPO).

What does this mod bring?

Leaders, Faction, Unit, Provincial & Settlement renames
  • Regions and Provinces have been overhauled, to be more historically accurate
    - Easier Access to that World map of u371 or updated map-placename video for u417 Here
  • Faction renames.
  • Added well over a hundred of new Personal names. To be exact, 2056 name entries bringing the total to 6313 now as of u425.
  • Unit Renames, to reflect the culture at hand. - For English unit names See here - For better Hebrew unit names See here
Read More (Incl. a shortlist of most common unit terms)

Flags
Many of them have been redone
Read More

Buildings
New buildings:
  • Faction buildings
  • Landmark buildings
  • Universal buildings
  • Military buildings.
  • City-unique buildings
Numbering over a hundred now in total.
Read More

Unit Rosters
  • Most factions now have a modified roster.
  • Lots of new units
  • Hate doing unit cards so all 3D cards have one card, but not all 2D
Read More

Rebalances
  • Unit size changes
  • Morale Overhaul
  • Veterancy Overhaul
  • More realistic armour values for units. No longer naked guys with 40 Armour.
  • Weapon damages tweaked for u283.
  • Unit Stances redone
  • Generals retinue doubled campaign movement range
  • Cavalry severely limited
  • Administration tiers rebalances
  • Commands for every faction
  • Child limit nuked from 4 to 15
  • Ageing
  • AI Tweaks
  • 40 turned trade deals
  • Sea Peoples and Invaders
  • Fort & army zones of control doubled. Orginially intended to make it more than double, but ran into issues doing so.
Read More

Titles & Ancillaries
  • New Titles added
  • Hittite Legacies modded
  • The god Aten renamed
  • Title slots now varies based on what faction you are
Read More

Climate & Weather
-Climate and weather tweaks
-Added 'Snow'/Cold & Wet battle weather
The weather is an enablement and filling of the blanks of the unfinished 'Snow' weather pattern in the db.

Garrison & Outpost reworked
  • Outposts reworked into villages.
  • Garrisons reworked
Read More

Goals?
In a nutshel, make every minor faction feel like an major, bring more historicity into the game, while filling in historical blanks with best guesses. In addition I hope to give the factions different 'personalities'. Most of Egyptian flags have similar motif setting them apart from Canaan as an example, while using symbols made by bronze age peoole where ever possible. Thus you could say it's an attempt to keep it 'lore friendly', not the most puristical portrayal, but hopefully still historical.

Credits
Thank you Avila for allowing me to use her Israelite units from the Israel mod.
Thank you Hori for allowing me to use place-names from his Renu Ma'a mod. It's not an full integration, but in Egypt particularly you can see his finger print very clearly. Thanks to Hori for allowing me to bug him with lots of ideas.
Thank you Xanth for allowing me to use his armour and shield tables. This mod is not an full integration of his work into this mod, so for the full Xanth batte experience, please check out his mod. :)

Special thanx to the people in this
-thread who helped with name suggestions
-thread who helped with some of the faction buildings you see ingame
-Seti for advice on flags and other assets
-Kavkazian for advice on Israeli names
-I ran into an title slot issue and noticed that Alex Zhao had made an similar mod, which allowed be to reverse engineer an bugfix for my mod from his title slot mod. He didn't directly help me, but I was scratching my self in the head for a while, so his work was of help. :)

Check out my sources used.

If anyone wants to use elements of this mod/my work, give proper credit back to this mod and it's creator. Also, don't sell my work without permission pls.

Recommended mods:
See collections above

KPO (Kendji's flavour pack) is not an startpos mod. You should always have only one such mod in your load order. Since this isn't one, it means it may be compatible with some (ofc not all) startpos mods.Examples are mods adding city slots, community bug fix mod, family tree mod, Radious etc. These usually don't work with each other due to this 'startpos' thing. So you should combine KPO with only one such mod, not several.
Another place where there might be incompitability is between this mod and other unit mods. Especially if they add troy units.
Popular Discussions View All (8)
2
6 May @ 8:33am
Mod: Rebalancing
Kendji
0
17 Mar @ 4:49pm
Garrisons and Outposts
Kendji
0
28 Dec, 2024 @ 11:25am
Sources
Kendji
114 Comments
Kendji  [author] 9 Aug @ 12:06pm 
Not surprising :), both mods change a lot in the game
Majo 9 Aug @ 10:40am 
I tried with Radious, get a CTD upon trying to start the game.
Kendji  [author] 9 Aug @ 12:55am 
Never tried, so dunno, but I'd expect not and would be surprised if they were.
karinafalen2017 8 Aug @ 6:18pm 
is this mod compatible with radious?
Kendji  [author] 29 Jul @ 8:23pm 
Yeah I feel the vanilla History telling is a bit stale and many cities feel generic. Adding a few building can make it stand out. :)
Ramesses II 29 Jul @ 3:14pm 
I also must say I love the effort and time put into this mod, the unique buildings and icon changes are great for the game.
Kendji  [author] 29 Jul @ 11:39am 
Well, the thing is, the patch of the Tigris between the Diyala and Lower Zab rivers are in generally less surveyed and excavated than the patches north and south. Its between the posh cities of Assur and Tintir/Babilim. Dur-Amurru is, I think, was the provincial capital. Ekallatum has more surviving history and better name recognition. Tbh idk which to pick, I might end up flipping a coin when the next update becomes ready :D. Both could be or not on the spot. Both have + & - to them. :)
Ramesses II 29 Jul @ 11:17am 
Ekallatum was also a pretty important city so I think it would deserve a spot somewhere on the map
Ramesses II 29 Jul @ 11:15am 
https://ancientmesopotamia.org/settlements/ekallatum This is a source that I found that entertained the idea of it being near Sur-Marrati, although obviously it is still heavily disputed.
Kendji  [author] 29 Jul @ 8:29am 
I think I'll settle on Dur-Amurru for the next update, for Sur-Marrati, the area is smak dab in the Bit-Per'i- Amurru province of Babylonia.