RimWorld

RimWorld

498 ratings
Voice Acted Colonists
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Mod, 1.5, 1.6
File Size
Posted
Updated
43.895 MB
9 Aug, 2024 @ 7:57pm
31 Jul @ 12:59am
14 Change Notes ( view )

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Voice Acted Colonists

Description


This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk. Redesigned for increased compatibility and flexibility!

Each colonist can be assigned a Voice in the mod settings! When they perform certain Actions, a sound at their location will be played.
Action Types
  • Select: when you click a colonist at any given moment.
  • Attack: when you draft and command a colonist to attack something.
  • Death: when a colonist dies.
  • Downed: when a colonist is downed.
  • Move: when a colonist is drafted and forced to move to some location.
  • DowningPawn: when another pawn gets downed by a colonist.
  • Pain: when a colonist receives damage.
  • Hit: when a colonist hits something.

Event Sounds
If you get a raid, a manhunter pack, a prison break, a Zzzt event, or more situations, a sound will be played! Just like the original mod did.

Extra features in Mod Settings!
  • Radio click: automatically add a radio-click "ON" and "OFF" sound to all voices! Or disable it if you want! (Note: if this option is enabled, it might increase lag when a sound is played).
  • Mute voice: none of the voices convice you for a colonist? then don't give them any!
  • Volume: a slider to increase or decrease the volume of all voices.
  • Cooldown: voices playing too frequently? Increase cooldown time so the voices will be played more separately.
  • Voice play chance (%): add some randomness to reduce predictability.
  • Preview button: when selecting a voice, you can click this button and get an idea of what the voice sounds like.
  • Randomize button: too busy to choose a voice? click this and get a random one!
  • Extensive sorting options: Sort by gender, category, or source mod!

Future plans
More Action Types and sub-mods from specific franchises containing several, SEVERAL voices for you to pick!


Source
Link
Dirty Bomb
Half-Life 1
Titanfall 2
Apex Legends
Blue Archive
JP Plus
Overwatch DPS Pack
Yae Miko
MORE! CHECK THIS COLLECTION:





Get up-to-date with the latest news of the mod!
https://discord.gg/u36YuAUXxB




Want to add your own voices? No problem!
This mod was designed specifically to make the addition of new voices as easy as possible!
You can reverse-engineer this mod to check how the Defs are structured, and/or check our guide in the Discord server! (the guide is too big to be posted here)

Link of the guide: https://discord.com/channels/1239115818155900928/1255319721612673025



Q: I found a bug/error!
A: Please provide either a "Player.log" or a Hugslib log and a detailed explanation of what happened before posting any errors.

Q: I have a suggestion!
A: Leave it in the comment section, make a thread, or join the Discord server and post it there!

Q: How many voices are included?
A: Around 10. This mod just serves as a base for submods to add their own VoicePacks.

Q: Where are the voices from?
A: The current mod adds voices from Half-Life 2 mostly.

Q: I am having a lot of lag when a voice is played!
A: Disable the "Radio Click" toggle option in mod settings.



Gremlin for commissioning this mod!
Taranchuk for the original code and Ouroboros for the original mod.
Valve for the sounds.
Icons taken from pngitem.com and iconsdb.com.

You can now find it on GitHub as well: https://github.com/AlexisPopcorn/VAC

[discord.gg]
Popular Discussions View All (4)
13
18 Jul @ 4:51am
VAC Voice-Packs
Gremlin
2
13 Sep, 2024 @ 9:13pm
Translation
JoeDoX
1
13 Dec, 2024 @ 5:59pm
VoicePack Tutorials
Gremlin
262 Comments
Gremlin 3 hours ago 
@Everyone
All voice-packs that are listed as 1.5 are still compatible, they are just asset libraries. Unless we changed the base directory searching functions, which would just break so many things, all voice-packs base functions will stay compatible outside some features added at later points possibly.
Gremlin 31 Aug @ 2:07am 
@Protok
Unless you have an absurdly large colony, the voices selected for other colonist/mechs should easily be visible if you're trying to avoid duplicate voices? Not trying to be patronizing, I just need to be conscious in considering what features are reasonable as I'm the one who has to rugby-tackle Alexis into working on VAC whom comments on VAC getting more and more complicated coding. Typically while throwing money at them :P

@ObviouslyEvil
Not that I'm aware of. I imagine is plausible using the same methods(?) but I'm not the techno-sorcerer who knows the old magicks on this subject nor has it been a wildly requested aspect to get on our radar.
ObviouslyEvil 28 Aug @ 6:23pm 
Is there a version of this that allows animals to have voices?
Sammyboi 26 Aug @ 5:53pm 
For anyone getting the missing voice files error, You might me able to fix it by simply unsubscribing then resubscribing, Worked for me.
Protok 25 Aug @ 11:27pm 
I want to suggest a handy addition to the interface. To the text of the button for selecting a specific type of voice, add a number, shows pawns that already have this type of voice. Preferable to put a number before the name of the voice. If there are no pawns with this voice yet, then the number does not appear.
lylacafe137 8 Aug @ 7:36pm 
I tried legacy mode and problem solved! Thx :D
Alexis Popcorn  [author] 3 Aug @ 2:28pm 
first, share your logs, cant do anything without them
second, probably one of the filters is kicking in, try disabling them just in case, or try the legacy mode
lylacafe137 2 Aug @ 8:43pm 
Hi, I've been using this mod for a long time and just installed version 1.6, but the character voices are playing slowly. I think it plays at about 0.7x speed or lower. what can I do?
Gremlin 26 Jul @ 2:25am 
@The Nega Chin
Read the description, HL2 is just in the base mod. There are a ton of sub-mods some of which are listed in the description and a collection to more
The Nega Chin 25 Jul @ 3:54am 
is it currently only half life voices?