Darkest Dungeon® II

Darkest Dungeon® II

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Extra Turn token
   
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General: Gameplay Tweak
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24.971 KB
6 aug 2024 om 22:58
22 aug om 10:45
4 wijzigingsnotities (weergeven)

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Extra Turn token

Omschrijving
Changed the hidden token "Extra Initiative" to visible, and added an interactive system to speed type tokens.

Details:
Plague Eaters: "Feeding Time" now gains Extra Initiative token instead.
Instructrice (Duelist Path): "Again!+" now gives Extra Initiative token instead.
Speed token: Converts to Extra Initiative when stacked.
11 opmerkingen
trashcanhands 3 jul om 3:26 
If anyone wants to remove the -20% stun resist, delete rows 35 to 43 of the token_data_export csv override file.
Endermarke 29 okt 2024 om 5:09 
2加速=一额外
和另一个mod里的boss怪癖叠加后变得非常恐怖
爽到
sutener femboyi 6 sep 2024 om 10:56 
thank you :3
Asterisk 24 aug 2024 om 12:59 
would be super cool to get a version that doesn't buff daze, just uses the simplified daze/stun/speed system :D
Hearty_Snowflake  [auteur] 10 aug 2024 om 22:21 
@tac Thanks for your long comment.

About the first issue. Players are lacking of ways to cause Daze and Stun, and elite monsters have high stun resist or even immunity. Daze can become a "Combo" to stack into Stun like other skills did. Considering the possibility of resist the first Daze, give a small compensate may be more balanced.

The second issue is about cooldown and speed. Give an extra action at start will not count skill's cooldown. The principle of Speed token is "add 99 speed when calculating the speed of next turn". If give Extra Initiative the same ability and no other character has Speed. This character will always has the 1st and 3rd action of next round. I prefer the current situation, and its also the original effect in base game.
tac 10 aug 2024 om 15:10 
Love the mod (and kinda hope it just makes it into base game).

Only issue I have with it is the daze reducing stun res. I don't think it's really needed imo.

Oh, also, stacking a speed token into extra initiative might need a little more detail. Daze into stun makes sense because you go from being last in initiative to taking no turn at all (kind of like having a negative initiative). However, with the stacking in the other direction right now, you lose the "go first" aspect, which is kind of awkward? You could turn it into take an immediate extra action at the start of next turn, so you still get that "speed" aspect.
Tranquil 7 aug 2024 om 19:31 
thanks!
Hearty_Snowflake  [auteur] 7 aug 2024 om 17:36 
This token's name is extra_initiative in the file. You can look for it again.
Tranquil 7 aug 2024 om 12:42 
Is the extra initiative token a vanilla token in the files? I would like to add it to my "Truer Entropy" mod, but I didn't see it in token_data_export
Hearty_Snowflake  [auteur] 7 aug 2024 om 3:36 
You can copy the workshop mods to this folder, maybe the mods will work as normal.
\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\mods