Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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historical local gods as factions' crest
   
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143.323 MB
27. juli 2024 kl. 19.43
16. sep. kl. 4.09
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historical local gods as factions' crest

Beskrivelse
default factions' logos seem quite random
(e.g. Shedyt got Uraeus crest instead of Buto),
so i rearranged, recoloured and creating few new crests.
this mod also aims to reduce repetitive crests (e.g. default UbaDuat & default Nubt)

faction colours are also arranged to fit their new crests.

this mod includes my "restore Standards' secondary colour" mod,
it would conflict against other faction colour mods.
i have also include my version of Mesopotamian colour fix.

this mod currently focuses more on Egypt, Kush, Libu & Canaan;
while gradually look into Mesopo, Aegean & Hittite.

changes of Egypt homeland are described here, while other regions' thread can be found in discussion session.

suggestions & feedbacks are welcomed :)

recommended mods combination:
"myth fitting gods’ location & historical cult centre", to have the factions worshipping the correct gods in-game.
"myth fitting gods' boosts", relate gods' in-game buffs to their symbolic function.
Benjin's "3D Flag Overhaul", Benjin's fix of floating banners' visual glitches; thanks to Benjin i can apply his method on changed crests; for unchanged crests (mostly Hittite, Mesopo & Aegean) to be fixed, i recommend subscribing to his mod & put it in lower order.
Texture Mods List, these mods are made in the mind for this Crest mod, separated to give user options what to pick.

credits:
Benjin for fixing banner quality (files & method)
Terminus for Halab logo
Populære diskusjoner Vis alle (12)
6
26. apr. kl. 10.58
FESTET: Egyptian Crests
Seti
4
3. aug. 2024 kl. 7.50
Canaan
Seti
2
9. sep. 2024 kl. 2.20
Nubia & Kush
Seti
27 kommentarer
Seti  [skaper] 20. sep. kl. 1.13 
(mostly) done.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571329531

there is a duplicated table codenamed "chariot", looks like that isn't being used by the game.
so i didn't touch that (that table is also a bit of hassle).
i have checked both infantry & chariot (egypt), they look affected by the submod.
if not, let me know :)
Seti  [skaper] 15. sep. kl. 22.44 
glad you like it :)
the submod should be done within 1 - 3 days.
Sneaky Markus Kruber 15. sep. kl. 13.00 
the saturated vanilla style submod. And thanks for your work, cant play without your mod anymore. :D
Seti  [skaper] 12. sep. kl. 8.40 
what kind of submod?
Sneaky Markus Kruber 12. sep. kl. 3.41 
Would be great with a submod.
Seti  [skaper] 2. mai kl. 10.03 
update:
i'm working on desaturation of unit colours.
last update desaturated Merneptah, Napata & Seti.

feel free to feedback.

(banner colours not affected, only soldiers' uniform)

if anyone want the saturated vanilla style, i could make a submod.
Seti  [skaper] 19. apr. kl. 0.16 
great idea :)
your mod would need to have higher priority than Community Patch (could be file naming or load order), so the game would read your colour instead of Community Patch's colour.

i'll send you a friend request to explain it :)

i'll update Nubia, Kush, Sinai & Canaan next.
if your mod is going to be based on mine, it might save some time to leave those factions alone for now.
Matthew39 18. apr. kl. 13.39 
Might be bit too early to write it here, but I'm working on a faction recolour mod and I'd like to user this mod as a base (the toned down colors would follow your colour scheme rather than the
vanilla one like the desaturation mod does).

Atm I'm only unsure if the Mesopotamian fix would apply fine, and would work fine if used with Community patch where it's already included.
Seti  [skaper] 24. aug. 2024 kl. 15.36 
haha XD
this submod addon allows both mods run together :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316495916
Matthew39 24. aug. 2024 kl. 3.10 
@Seti

No problem mate! I live for finding incompatibilities for my mod collections lol :D

And I’m using the one made by Cybermat47.