Total War: WARHAMMER III

Total War: WARHAMMER III

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Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
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units
Tags: mod
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4.035 MB
27 jul 2024 om 0:21
25 mrt om 17:26
29 wijzigingsnotities (weergeven)
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Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )

In 1 verzameling van _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Omschrijving
Origineel geplaatst door author:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
N O T L O R E - F R I E N D L Y

NOTE #1
DO NOT USE HASHUT'S TANKS WITH THIS MOD
This will definitely cause crashes, use that if you want the tanks only :D

NOTE #2
Included Castellan Mounts and Sorcerer Mounts do not subscribe to it or it will crash


Submods:
Zharrhammer Submod
SFO Submod
CHD (Gunpowder & Polearms )+ Armourygeddon Unit Upgrade
Recommended mods to use:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎




What this mod does:

- Adds 28 new ranged units with custom animation and models
- 8 Ranged Units, 4 Weapon Teams, 6 Artillery Trains, 2 Infantry Trains, and 8 War Machines
- Including 5 Regiments of Renown
- Adds 3 mounts for Castellans, 1 for Daemonsmith and Sorcerer-Prophet
- Supports Hellforge Armaments Mechanic
- Supports TTC

Planned Updates (no Timeframe)
- Turrets Likely
- Deamon Forged Behemoth **

Mounts:



Unit Cards:
Ranged Units:


Weapon Teams:


Artillery Trains:


War Machines:


Complete Infopics:


August 10 Additions

5 New Units

Jan 05, 2025 Buildings Update:


Infantry:

Chaos Dwarf Gunners (Shotgun)

Chaos Dwarf Gunners (Sawed-off)

Infernal Gunners (Sniper)

Infernal Gunners (Repeaters)

Prazaskal Hazkala (Burnt Bones Guard) - Quad Pistols

Etal Hazkala (Hashut's Absolute Guard) - Huge Calibre rifle

Drahz-Haraz Hunters RoR (Golden Legion Laser Snipers)

Drahz-Haraz Repeaters RoR (Golden Legion Laser Repeaters)


Weapon Teams:
Flame Belcher

Magma Spewer

Ash Storm Maker

Obsidian Shards


Artillery Trains (Iron-Engines)
Magmalobs

Flame Turrets

Demolisher Rockets

Lazer Turret

Starquake

Vengrin uva Dhrath RoR (Vengeance of the Fire Dwarfs)


Tanks:
Bolg-Zharrgron

Drahz-Gron

Zharr-Gron

Drathzharr-Gron

Shaba-Dukvaz


Artillery Tanks
Drazh-Zull Haraz RoR

Drazh’Gharakaz

Drazh’Gharaki


Infantry Trains
Iron Daemon - Gunners

Iron Daemon - Infernal Gunners


Bugs:
-Tanks and Artillery Train not showing in the Hellforge (Buff Still Applies)
- minimal amount of clipping
- No Death body for the Tanks and Artillery Trains

Comment the bugs if you've encountered something


Origineel geplaatst door Important Credits:
--------------------------------- Credits ---------------------------------
Thanks to Ole for his Asset Editor :D
Thanks to phazer for his QtRME
Thanks to RoundAbout0 for his CHD Reskin Mod Sons of Darkness Reskin
Thanks to the Modding Den for modding resources and stuff
>>>> https://discord.gg/2knZruwDn2 <<<

Thank you snek and GreenPhoenix for their amazing mods and assets that are used in the asset pack :D
FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[paypal.me]
Donate via Ko-Fi [ko-fi.com]

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Populaire discussies Alles weergeven (4)
1
16 jun om 5:13
Balance Suggestions
bwburman
2
29 aug 2024 om 5:18
unit key
Hyperborean
1
15 okt 2024 om 8:19
Newest Update 24-10-15 causes desktop crash
Ruby Røse
436 opmerkingen
Crab Knight 9 uur geleden 
Can you update your submods, especially the tank one? I LOVE the amazing tank modelds, but its not updated for newest version. I love the infantry units as well, but they are hilariously borked compared to their vanilla counterparts (see modded repeaters vs vanilla fireglaves!)
石井雪 19 aug om 0:26 
How can I increase the recruitment capacity of tanks? There are no buttons for tanks to press at the melting pot, resulting in the tank's capacity remaining at 0
Yumasai 17 aug om 3:04 
The mount tanks, are they also meant/planned to become recruitable tanks, or are they meant to stay exclusive as mounts/garrison?
elitekillerjks 15 aug om 8:51 
the infantry trains should have the ability to unload troops like you have for the carrier tank. would be great. not sure about the extent you are able to do it but maybe they could spawn more than the tanks.
DocHolliday 10 aug om 16:14 
The chaos dwarves have the coolest bad guy drip hands down... It's a shame I can't take them seriously being a bunch of angry midgets who wanna conquer the world XD. Regardless, this makes them a super fun enemy when playing as the empire with the "Guns of the Empire" mod and your empire tanks mod! Thank you for the hard work!
石井雪 7 aug om 3:22 
坦克单位无法在大熔炉里增加数量,玩了100多回合准备出坦克了发现坦克增加的按钮出了屏幕点不到,哭了。
mashed_potatoes 4 aug om 14:52 
@Starlightdragon26
From the description:
"NOTE #1
DO NOT USE HASHUT'S TANKS WITH THIS MOD
This will definitely cause crashes, use that if you want the tanks only :D"
Comedy Knight 4 aug om 13:00 
@German Orca not the cost reduction, but there are mods that boost economy, for example "Slightly OP Player Economy". If you have modding skills you can mod-out what you dont need and leave only gold for example
German Orca 4 aug om 12:25 
Brilliant, brilliant mod. Top notch in all aspects. Runs beautifully with old word+Radios+30 or more other mods. One decision does make me sad though. The upkeep costs are outrageously expensive. 800-1000 upkeep per turn for some of the high tier goodies! Perhaps if the faction was Empire, which in my last play through with old world I was making in the high twenty thousand gold a turn, even with 7 or 8 fairly decent armies. In current play through, with 17 settlements, I make under 3k a turn with 5 and a half full armies, with 60% orc and hobgoblin units. I struggle to see how I could afford, even late game, more than a few of these magnificent machines. Why not unit cap instead of astronomical upkeep? The chaos dwarf economy is different, but not to the point where I think you need to be an economist. Is there a way to reduce the cost via mod or alteration of some file or such? I want to afford these beauties! Thank you for your efforts and providing us these superlative mods.
Starlightdragon26 1 aug om 16:28 
The gunpowder mod is conflicting with the Chaos Dwarfs tank pack, I think it's overlapping files and arguing with them. I don't know if the other derpy mods are arguing with each other because I can get them to play nice with the Detihland mod and the lizardmen mods I have, but for some reason the derpy mods might not be playing nice with each other.