Victoria 3

Victoria 3

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Dynamic Names for Subjects
   
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22 Jul @ 3:31am
17 Sep @ 9:21pm
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Dynamic Names for Subjects

Description
Now, the names of all subject nations will be uniformly changed based on the [Subject Level] and [Suzerain's regime]!!

Subject Nation Names Only

  • Each level of subject nations under monarchical, theocratic, presidential, parliamentary, and committee systems has corresponding special names.

  • You can make some simple presets in the Game Rules, such as the length of subjects names (short names for only 1 words, two different naming systems), prefixes and suffixes for colonies, etc.

  • A new diplomatic action "Appoint Local Government Leader" has been added, which is more lenient than the original appointment of governors (AI won't use it).

  • Some subjects have additional flavor name settings, such as puppet nations called "Reichskommissariat" when the suzerain is a fascist nation.

For Example

If the suzerain has a committee system, then the name of its subject nation, North Korea, would be (the short name is in parentheses):
  1. Puppet or Vassal: North Korean Special Zone (North Korean Province)

  2. Dominion: North Korean Autonomous Region (North Korean State)

  3. Protectorate or Tributary State: North Korean Union (North Korean District)
    #If North Korea also has a committee, then it would be called the North Korean Union Republic

Compatibility

Compatible with any mods that do not involve modifying country names.
If other mods have changed the dynamic country names in the file \common\dynamic_country_names\00_dynamic_country_names, especially in the DEFAULT,
DEFAULT = { # ACW revolters dynamic_country_name = { name = csa_revolt_name …… } }
that is not compatibility. For example, [names of nations] is NOT(now [names of nations] is compatibility,thanks that @Shavius for the Compatch.), and [OTTO's Dynamic names] 、VTM is OK.

Other
  1. It is apologized that not presenting the English introduction to the English client in a timely manner due to my previous unfamiliarity with STEAM operations.

  2. Thank you that using this mod. I am not the native English speaker and this introduction are translated by machine which modified by my shallow knowledge.
    By that, the localization flavor of English is actually quite crude too. If you know how to do it well, give me a hand plz OvO.

57 Comments
茶锈  [author] 10 Sep @ 7:32am 
科技扩散了,原来是可以根据文化比例判定的。下次更新加上,给汉族相关的改一下
茶锈  [author] 8 Sep @ 6:14am 
我试了下,是动态国名mod的问题……你可以暂时先把
dyn_c_baltic_governorate: "波罗的总督区"
dyn_c_baltic_governorate_adj: "波罗的总督区"
这两行复制到任意mod路径的localization/任意一个.yml本地化文件里
茶锈  [author] 8 Sep @ 6:05am 
@黑炎o

代码叫啥名字?是不是dyn_c_baltic_governorate_adj?有没有用其他动态国名mod?我没有修改它的名字
黑炎o 8 Sep @ 5:57am 
启用mod会导致俄罗斯的波罗的海总督区变成代码名字 关掉之后正常。
茶锈  [author] 28 Aug @ 8:20pm 
学到了,谢谢
KFC 28 Aug @ 7:39pm 
四川总督也是个例子,由于四川总督只管辖一省,所以就是 总督四川等处地方提督军务、粮饟兼巡抚事,把巡抚的位置也一并给他,不然这总督和巡抚各有一个,这活没法干
KFC 28 Aug @ 7:25pm 
清朝实际上总督是虚职,正常情况下不会单独出现,由于中国古代相同职权或职权重叠的官职很多所以实际上会把这些职位都给一个人,不然根本没法干事,朝廷也养不起那么多的官员,比如两江总督实际上的全称应该是,总督两江等处地方提督军务、粮饟、操江、统辖南河事务加兵部尚书兼都察院右都御史,这么多官职在一起才让总督成为封疆大吏
茶锈  [author] 28 Aug @ 7:00pm 
我看网上说,羁縻制度下有很多名称,卫所、藩属、都司、宣慰、土司等都是其中一种,但是互相的种属范围又根据朝代有所区别,我下次打算改成符合清朝的土司。都护府不觉得这个词很酷吗,科技并带着趣味😙这里只是把它当成字面意思,都护,范围跟将军府差不多,而且将军府的将军一词,也是得名于它的行政长官叫将军吧,主要是我的目的还是想名称丰富一点,看着没这么单调。我对历史了解不多,清朝好像就总督、巡抚这两个汉人大官,往下就没有差不多同级的了,只能找个下级的布政使。唉,历史都是一脉相承的,在尽量满足清朝历史叫法的前提下,拿出一些前朝本有的同级别的称谓,感觉也能丰富一点
KFC 28 Aug @ 11:19am 
简单说明一下,总督管理一省或多省事务一省的情况下兼职巡抚,巡抚管理一省事务,宣慰使司 布政使司这些是巡抚的下属,都护府与将军府职权一样,北宋之后就没了,羁縻卫所这个就南北朝至唐朝时候有,之后改为土司,节度使是军事将领的意思,一般称名号 比如兵马都元帅、兵马副元帅、招讨使、都招讨使、都统之类的
茶锈  [author] 28 Aug @ 3:40am 
@intotheocean
据我所知目前v3代码还做不到根据文化比重判定,只能粗略的主流文化